Technique |
01-23-2015 10:02 PM |
Quote:
Originally Posted by Scrubosaur
(Post 1755953)
And there are plenty of things that are based on this "absurdity" of a tick in EQ. A quick google search will give you a list.
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It isn't the concept of a 6-second simulation tick that's absurd, it's your suggestion that spell effects are being resolved based on game state that's potentially up to 6 seconds old.
If this were the case, out-of-sequence events would be a regular occurrence: heals landing and saving a target after it dies, ports taking former group members after they disband, nukes killing targets seconds after they receive a complete heal, CoH summoning players after they zone, etc.
These things aren't happening here nor on Live.
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