Project 1999

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Swish 01-30-2015 11:32 AM

What's the alternative here? Cap the amount of guilds on the rotation (therefore: causing guilds to merge where they wouldn't otherwise want to) to ensure everyone gets more pixels more often? Or ask Rogean if he'd mind ever so much causing an earthquake 1-2 times a week to keep the masses happy?

If guild X doesn't want to hold the rotation together, why not jump into Class C and be done with it...and leave it to the guilds left behind to manage. It shouldn't need much managing, but I do agree that if Guild X downs a dragon with Guild Y's help that Guild Y should lose their spot in the interests of keeping the wait time down for those in that boat. Omni pals likely won't agree.

I'm fairly certain my blue SK won't see their epic til Velious (if at all) on P99 unless I buy a MQ, and at what price? That makes me sad...but as Nilbog says, he's not here to make people happy.

Raid scene pretty fucked though if the rotation ever collapsed. I'd consider full time red if I was stuck with raiding hate/fear only rather than apping to TMO and having to poopsock.

Burrito 01-30-2015 11:38 AM

Instanced raid mobs with some variation of lockouts. Either IP, account, or character or a mixture.

But since there is a 0% chance of it happening, make instanced raid attempts scheduled, and other players can join the attempts by taking control of various NPCs in the zone.

Its like that one time you could randomly roll willowisps on that one server with the player monsters

Daldaen 01-30-2015 11:43 AM

1. Remove Variance, or reduce to 30min (+/-15)
2. More earthquakes. 2-4 patches a month was typical for Verant, servers went down more than that as well. We are not getting close to 2-4 a month. Would be nice if they were automated or if more people had to power to trigger them.
3. Guilds who cannot cover entire windows themselves, should pair up with a similar guild to bolster their numbers and occupy the same rotation slot. I'm not saying it needs to die at 5AM when it spawns at 4AM... But it should be dead by 7AM (your 3 hour window).
4. Guilds need to accept that if they can't kill it within their 3 hour window and another Class R guild kills it... Or if you let it go 6 hours and let Class C kill it, you guild should drop off the rotation. And should be given the option to get another guild to ally with them and share the slot, or try again at a later date when you have more members or more gear or more levels.

Do #1/2, add a rule that caps the number of people you can have logged in sitting in a zone waiting for a mob, you will likely see more guilds move to Class C. But as it stands no guild would move with 16 hour variance in place. Adding 6 more dragons to track, NOPE nope nope.

Nirgon 01-30-2015 11:48 AM

Remove variance, accept time line

Burrito 01-30-2015 11:55 AM

Maybe with less earthquakes we've balanced out to how many raid spawns there were on live by being in kunark for years.

Classic balance achieved

Argh 01-30-2015 12:21 PM

Quote:

Originally Posted by Daldaen (Post 1764125)
...

Guild partnering to kill shit doesn't really happen often and the last 8 hour vent summit imposed rules to limit the hours during which a guild can get help from other guilds (12 hours). Every guild has killed everything solo (Thats what the green name denotes.)

The only gaming of the system that has taken place was when Taken, Divinity, and BDA abused a rule to get 2 Trakanons each before removing the rule before every other guild could do the same.

If you miss your kill you move to the bottom of the list, that's already the rules and nobody fights it (except BDA on their last Gore)

Also, is that the screenshot from my forums post? lol

Daldaen 01-30-2015 12:31 PM

Unless you are Wycca, no, it wasn't from you.

Yes I was pointing out BDA on their Gore kill, and allowing them to freeze while they were in Class C, both dumb decisions.

I'm aware of the 12hour window. But that's dumb. If you cannot cover the entire window, recruit more or share a rotation slot with a guild whose attendance will bolster your total to a point where you can kill the mob any time. Otherwise don't sign up for the mob. Variance blows but everyone has to deal with that. Just because you like your small tight knit guild and don't want to recruit more or merge, does not mean you should be able to pair up with another guild, kill the mob together, split the loot and then in a month when that guild moves from slot 3 to 1 in the rotation, pair up again, kill the same mob again, and share the loot again.

Argh, be honest with me.

Is it unreasonable for me to suggest that any time you pair with a guild, both guilds should share the same rotation slot going forward? Or at the very least both guilds should drop to the bottom of the rotation? Cause that's really the only rotation change in suggesting.

Bodybagger 01-30-2015 12:33 PM

Don't come to red for pixels. We will kill you. We are here to PVP. Come here to PVP. The zerg is fine without your blue zergs joining in.


By all means if you want to bring a zerg guild over and are fully prepared for full on zerg 50+ vs 50+ brawls for your pixels, please feel free. But don't come for the pixels. You will be killed, it's a PVP server.

Tenlaar 01-30-2015 12:44 PM

Quote:

Originally Posted by Argh (Post 1764206)
...the last 8 hour vent summit...

http://media.giphy.com/media/g43ZqCrsNRbpu/giphy.gif

Tyym 01-30-2015 12:45 PM

When you all forced us into this rotation last year, we predicted that the Class R guilds who supported this raiding system would become unsettled as their guild numbers and experience became stronger. Now you have several guilds in viable contention to challenge us and IB. Their only excuse for not moving up is the commitment required in the form of tracking/batphone response.

Because of their unwillingness to actually work for their loot, they are now your forcing the smaller guilds into an unequitable restructuring. The same thing we were forced into when the rotation system was shoved down our throats.

How about this. There are only two guilds to compete against in Class C. Loot for all. Stop being the big fish in the little pond and come join us in the big leagues and let the Class R guilds get their kills when they come up on the list. Then you learn what the competitive raiding experience is really like; both the rewarding part and the disappointment. Both positive and negative experiences foster the true competitive raiding experience classic EQ was all about. But if you really don't want to work for it, then just stay Class R and keep things status quo. Don't force the smaller guilds into an unequitable position because you guys are truly just too lazy to move up.

Morphius 60 Enchanter - The Mystical Order
Tempyst 60 Ranger
Liquidreach 60 Cleric
Kimchi 60 Necromancer


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