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Tenderizer 05-29-2015 11:27 AM

Quote:

Originally Posted by Deckk (Post 1914150)
In my experience, I don't think taunt is working as intended (and that's probably on Verant/Sony more than it is p99). I press it and I know for a fact it doesn't put me +1 over the person on the top of the hate list sometimes. Sometimes it does. It's a strange phenomenon.

This is partially why SKs and paladins make good group tanks, though. Their spells generate a lot of hate, plus they have taunt as well which helps.

You are correct, mobs that are not rooted and even if taunt lands they still will not turn on you. I find that this happens often enough for me to question how taunt works compared to my ability to tank on live.

Xiek 05-29-2015 11:31 AM

when a mob is rooted, proximity becomes the only factor that determines aggro

Kutsumo 05-29-2015 11:38 AM

Quote:

Originally Posted by Tenderizer (Post 1914436)
You are correct, mobs that are not rooted and even if taunt lands they still will not turn on you. I find that this happens often enough for me to question how taunt works compared to my ability to tank on live.

Top hate +1 is not enough to make them turn though is it? I'm no expert so someone tell me I'm wrong, but I was under the impression that you need some %age more hate than whoever the mob is currently attacking before it will turn. That person still needs to take it easy after your taunt works so you can gain that lead required to turn the mob.

Noinim 05-29-2015 11:42 AM

Quote:

Originally Posted by Kutsumo (Post 1914444)
Top hate +1 is not enough to make them turn though is it? I'm no expert so someone tell me I'm wrong, but I was under the impression that you need some %age more hate than whoever the mob is currently attacking before it will turn. That person still needs to take it easy after your taunt works so you can gain that lead required to turn the mob.

This is the main reason. +1 is not enough to get the hate back. Generally a weapon swing or weapon proc follows which is why the taunt seems to work. This is how it has worked on Live for as long as I have been warrior-ing. I am not certain on how much hate extra is needed to turn the attention, but I believe its fairly small.

Kutsumo 05-29-2015 11:44 AM

Quote:

Originally Posted by Noinim (Post 1914452)
This is the main reason. +1 is not enough to get the hate back. Generally a weapon swing or weapon proc follows which is why the taunt seems to work. This is how it has worked on Live for as long as I have been warrior-ing. I am not certain on how much hate extra is needed to turn the attention, but I believe its fairly small.

Yeah I think it's only a few %. Can't remember where I read about it... Researched it at some point while trying to reduce my rate of ranger gates on raids.

Secrets 05-29-2015 12:31 PM

I thought Taunt doesn't work on mobs above Level 50 in classic.

Noinim 05-29-2015 01:10 PM

Quote:

Originally Posted by Secrets (Post 1914517)
I thought Taunt doesn't work on mobs above Level 50 in classic.

Never known Taunt to be level capped, but I have no evidence otherwise.
Logically, it wouldn't make sense to cap it.

Lady Julae 05-29-2015 01:49 PM

When in doubt, let the over-casting wizard die.

Deckk 05-29-2015 01:54 PM

Quote:

Originally Posted by Lady Julae (Post 1914678)
When in doubt, let the over-casting wizard die.

It's how I learned to play a wiz on live. Was my first character. I learned QUICK that if you overnuke/nuke too early you're mincemeat. Also learned not to run around like a chicken with my head cut off.

Always waited until mobs hit a certain % to hit my first nuke. Then monitored fight. If it was smooth, I waited until the HP bar was 40% and started unloading. Monitoring the bar and gauging agro... If the fight wasn't going as smooth, and wait a few seconds and hit the mob again and then wait to unload.

I was never afk as a wiz. I root CCed and all that jazz. Was laughs and good times.

kaev 05-29-2015 02:20 PM

Quote:

Originally Posted by Deckk (Post 1914689)
It's how I learned to play a wiz on live. Was my first character. I learned QUICK that if you overnuke/nuke too early you're mincemeat. Also learned not to run around like a chicken with my head cut off.

Always waited until mobs hit a certain % to hit my first nuke. Then monitored fight. If it was smooth, I waited until the HP bar was 40% and started unloading. Monitoring the bar and gauging agro... If the fight wasn't going as smooth, and wait a few seconds and hit the mob again and then wait to unload.

I was never afk as a wiz. I root CCed and all that jazz. Was laughs and good times.

But did you use your stuns to interrupt casters? I've grouped now and then with wizards on p99 and I've yet to see even one of them interrupt a CompleteHeal cast unless the mob was low enough health to drop it with a nuke.


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