Project 1999

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-   -   Beta is back up (/forums/showthread.php?t=201778)

Cecily 07-08-2015 05:46 PM

Quote:

Originally Posted by Rogean (Post 1968435)
When velious released on everquest live it did not require the key to zone into cobalt scar for the first month. It was a bug at the time and they fixed it, but by then plenty of people had the key. If we made the quest mobs killable, a single guild would have uncontested access to western wastes, temple of veeshan, etc for the respawn duration of that mob (Several hours at minimum I believe). That would be bad.

Weren't you going to replicate that bug so people can access the content and alleviate the bottle neck at the same time? Sound like a bunch of not-classic solutions to fix a problem when, historically, the classic "bug" is probably the best option.

Haynar 07-08-2015 05:55 PM

But I am a jerk. I want to force cov faction grinding!!!!

Ok. Maybe not. But was an idea.

H

Ele 07-08-2015 06:18 PM

Quote:

Originally Posted by Man0warr (Post 1968402)
That gives a huge advantage to sneak classes, and forces everyone else to grind Arena for hours.

I don't see making him killable a big deal - it's not a HS key type situation since the charm option is there. It's going to be much faster for a group of 6 to do the quest via Charming than to wait 20min x 6.

Protip: your group only needs one shrine key.

Daldaen 07-08-2015 06:21 PM

Quote:

Originally Posted by Rogean (Post 1968435)
When velious released on everquest live it did not require the key to zone into cobalt scar for the first month. It was a bug at the time and they fixed it, but by then plenty of people had the key. If we made the quest mobs killable, a single guild would have uncontested access to western wastes, temple of veeshan, etc for the respawn duration of that mob (Several hours at minimum I believe). That would be bad.

Ah I gotcha.

Well he is a 20min respawn (atleast he was first week of beta). So that wouldn't be too horrible. Plus you could just charm him have your group/guild all say their trigger phrase in 30 seconds, and break charm allowing whoever is camping him to kill him and continue on their camping of him while those players who did the trigger phrase complete the quest.

However, setting him as invulnerable and indifferent is a decent solution and encourages questing/prevents cockblocking.

I was just hoping to get clarification on it because he went from KoS to Invulnerable a few patches ago without any mention of why. This makes sense though.

nilbog 07-08-2015 06:25 PM

Quote:

Originally Posted by Cecily (Post 1968441)
Weren't you going to replicate that bug so people can access the content and alleviate the bottle neck at the same time? Sound like a bunch of not-classic solutions to fix a problem when, historically, the classic "bug" is probably the best option.

We have systems already developed that allow for npcs to dynamically change when needed. We do not have a system for dynamic timeline clicking of keys on objects.

Nuggie 07-09-2015 07:14 AM

If ziglark is going to launch this way then please add something to the giant in KD that is the other half of the quest. Doing the turn in with the giant and then keeping him killed will be just as effective a block to other guilds. Thanks for your consideration.

nilbog 07-09-2015 11:26 AM

Quote:

Originally Posted by Nuggie (Post 1968944)
If ziglark is going to launch this way then please add something to the giant in KD that is the other half of the quest. Doing the turn in with the giant and then keeping him killed will be just as effective a block to other guilds. Thanks for your consideration.

This is the way it is currently implemented.

Man0warr 07-09-2015 12:18 PM

Quote:

Originally Posted by Ele (Post 1968467)
Protip: your group only needs one shrine key.

Not originally - everyone needed a key.

Quote:

If we made the quest mobs killable, a single guild would have uncontested access to western wastes, temple of veeshan, etc for the respawn duration of that mob (Several hours at minimum I believe). That would be bad
Pretty sure his respawn should be 30 minutes or less, it definitely wasn't hours.

Alarti0001 07-09-2015 01:13 PM

Quote:

Originally Posted by Man0warr (Post 1969166)
Not originally - everyone needed a key.



Pretty sure his respawn should be 30 minutes or less, it definitely wasn't hours.

was 10 or 20 mins

Raev 07-09-2015 02:13 PM

Well, according to camp rules you can hand off indefinitely, so his respawn isn't really important.


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