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I don't know, web. How much skill do you need on a leveling+grouping SK to make up for a fungi?
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Last week, I decided I was going to play EQ again as a SK and spent 200K on items. The next day, I decided I didn't really want to make the commitment. I sold back the items except for a CoF and fungi and ended up probably losing like 15K in value.
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Think of it as charity, Zanderr!
SKs are fun... but you definitely can't be a person who needs to look at their xp bar after every kill, or you'll never last to level through 45 let alone 59. |
Fungi tunic. 67k
Sash of the Dragonborn 9k Ebon Mace 6k Atramentous shield 2.5k Deathbringer's Rod .5k Earring of Essence 4k Crested Spauldors? Circlet of Shadow 3-5k Black Sapphire Electrum Earring 2k Black Sapphire platinum necklace 2.3k Plat Fire Wedding rings .5k Fill up the rest of the slots with Darkforge or whatever. |
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120k or 2k worth of gear, SKs of equal level are going to more or less perform the same in a group. 5 star agro, 3 star tanking, 5 star resentment from group mates over exp penalty. I'd say Fungi and a decent weapon. Some haste. HF soloing.
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I think most SK twinks quit at 54 or even before that. That might change with the removal of class penalties
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15 hp regen per tick that stacks with buffs is enormous from 1-30, huge from 30-40, and still pretty significant 40+ especially depending on the group makeup. The rest of the gear isn't as big of a deal though, true. |
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When you do it should be CoF and Fungi and those are extremely interchangeable between twink classes. I always lol at the people who twink their monks with tranix crowns and RBGs when they already have a CoF. Weapon, Fungi, Haste. After that spend maybe 500-1k a piece on gear, not 25-30k BS. |
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