Project 1999

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-   -   Does "Classic" mean a few dozen hold thrawl? Or why every mob should pop every 6 hrs (/forums/showthread.php?t=254108)

EdTuBrutus 09-24-2016 06:49 PM

Quote:

Originally Posted by skarlorn (Post 2366880)
won't happen - it's not classic. p99 leadership does not BEND to the demands of the casual masses. they will NOT obliterate classic mechanics simply to try and improve the server here :rolleyes:

The question I have, is why you are playing Classic. Im playing (and enjoying) the look and feel of the game from 15 years ago. I'll likely be done once I have a couple of chars at 60 and the end game remains off book and the chance of epic is non existed (which did NOT happen on Live).

No Raid Encounters is Not Classic. It needs a bodge, just like they just bodged AE.

ZiggyTheMuss 09-24-2016 06:56 PM

I agree with you OP. It's too bad the GMs don't share this same vision.

delfi 09-24-2016 07:05 PM

Quote:

Originally Posted by EdTuBrutus (Post 2366887)
the chance of epic is non existed (which did NOT happen on Live).

I sorta agree, the rarity is probably unnecessary to the degree we have it here.

But lets not exaggerate...not sure what epics you are talking about, but many were very much off-limits for a very long time for majority of players on live. You couldn't just casually get your epic for many classes, that was the point of them really.

EdTuBrutus 09-24-2016 07:17 PM

Quote:

Originally Posted by delfi (Post 2366893)
I sorta agree, the rarity is probably unnecessary to the degree we have it here.

But lets not exaggerate...not sure what epics you are talking about, but many were very much off-limits for a very long time for majority of players on live. You couldn't just casually get your epic for many classes, that was the point of them really.

The Cleric Epic was just stupid. Beyond stupid really.

I don't really recall ever class, I'm sure some were equally retarded as Cleric. But the bulk involved minor Planar or other bosses, bosses you could expect to kill outside of the hardcore Raid Guilds. The problem with P99 is that the hardcore people (remember a TINY fraction of the population) are using those drops as cash cows.

Lojik 09-24-2016 08:07 PM

Quote:

Originally Posted by EdTuBrutus (Post 2366866)
My point is this.

There is no mechanic you can introduce to promote rareity without it being exploited with those who have huge amounts of time. Which is a tiny portion of the server population.

The only way to actually fix rare drops is to stop them being rare. Nothing else actually works and the experience of dozens of other games is that this does not do anything to reduce the game experience.

time investment is not difficulty, it is not harder to need 16 hours to get a mob which you kill in 30 seconds. The entire idea of rareity failed in EQ and doesnt appear to be needed in any other game.

It's not even the fact that people have more time, it's just they race to the top by abusing classic mechanics and classic knowledge, then there are bottlenecks since we have so many high levels AND everyone is trying to be efficient by just logging in for the good parts. In kunark, one guy permacamped tranix for like 2 months, he probably only had to play for 2 hours a day. The end game for classic eq a) isn't very good even in its best incarnation and b) isn't designed to accommodate 65% of a server that regularly gets 1200-1500 people on it. I like the fact some shit is hella rare, even if it's others that have it.

Ruinous 09-24-2016 10:52 PM

The entire appeal for classic EverQuest for a good portion of players is precisely what you want changed. When you go to a game like WoW, where it's practically a loot pinata waiting for you around every corner, to the point where you see sub-par players running around with the same high-end items you have, they lose value and meaning.

Granted a lot of us have grown up and don't have the same obscene amounts of time to commit to playing a video game any more, personally I came here knowing that much. Knowing that I likely wouldn't ever get to partake in any regular raiding schedule. And I was okay with that. Because this IS what classic EverQuest was, and if I wanted a different game, I could go to any number of different games that garner to that play style.

The raiding system didn't change because it didn't work, it changed because it didn't work to make as large a profit as these AAA-title game companies wanted to make. It came down to making content easy enough for even the worst player to keep their subscription fees rolling in. Fortunately, P99 is not for profit and won't ever have to conform to that market strategy.

EdTuBrutus 09-25-2016 12:09 AM

Quote:

Originally Posted by Ruinous (Post 2366978)
The entire appeal for classic EverQuest for a good portion of players is precisely what you want changed. When you go to a game like WoW, where it's practically a loot pinata waiting for you around every corner, to the point where you see sub-par players running around with the same high-end items you have, they lose value and meaning.

Granted a lot of us have grown up and don't have the same obscene amounts of time to commit to playing a video game any more, personally I came here knowing that much. Knowing that I likely wouldn't ever get to partake in any regular raiding schedule. And I was okay with that. Because this IS what classic EverQuest was, and if I wanted a different game, I could go to any number of different games that garner to that play style.

The raiding system didn't change because it didn't work, it changed because it didn't work to make as large a profit as these AAA-title game companies wanted to make. It came down to making content easy enough for even the worst player to keep their subscription fees rolling in. Fortunately, P99 is not for profit and won't ever have to conform to that market strategy.

That's the thing though.

High end loot in Classic WoW is not a pinata because it is significantly harder to actually get than in EQ. Classic WoW raid encounters are immensely more complex than Classic EQ raid encounters.

The biggest difference, perhaps the one you are referring to, is how mid-range gear in WoW is much easier to come by. But again that't nothing to do with complexity of encounter (which in WoW is generally more involved and difficult) but with stupid rareity which - and lets remember this - turns out not to have served the purpose it was intended to.

Rareity in WoW was created because the Game Designers believed that lacking rareity would kill the game. We know today, from countless of examples, that it is not true and if anything, the exact opposite. Rareity kills the game.

thedonkdonk 09-25-2016 12:52 AM

Quote:

Originally Posted by Lojik (Post 2366920)
I like the fact some shit is hella rare, even if it's others that have it.

Exactly. I'm not here to own all the pixels. I'm here to fight for all the pixels. If I wanted to own all the pixels I could spin my own server or play some other emulated game like DAOC or WoW.

If some turbonerd wants to spend ∞ time camping something, awesome. I'll camp the shit out of stuff like my enchanter epic, and not stress the rest. Some times I like to go outside. Some people don't. Let them have more pixels than me. It's okay.

Sadre Spinegnawer 09-25-2016 01:00 AM

Quote:

Originally Posted by Daldaen (Post 2366867)
At the end of the timeline they should just set every mobs respawn to 2 hours and remove raid rules.

Can you imagine, scheduling a NToV or a Statue/Tormax raid on your calendar and knowing it will likely be sitting there for you to take a shot at?

You know who else thought this way?

EdTuBrutus 09-25-2016 02:15 AM

Quote:

Originally Posted by thedonkdonk (Post 2367016)
Exactly. I'm not here to own all the pixels. I'm here to fight for all the pixels. If I wanted to own all the pixels I could spin my own server or play some other emulated game like DAOC or WoW.

If some turbonerd wants to spend ∞ time camping something, awesome. I'll camp the shit out of stuff like my enchanter epic, and not stress the rest. Some times I like to go outside. Some people don't. Let them have more pixels than me. It's okay.

It's not about having more pixels. Its about what you say when you say your "here to fight for all the pixels". What if you don't ever get to do that. That's the point.

You want your chanter Epic, good luck. I hope you get it, IIRC its the most trivial Epic in the game. Now go get the Cleric Epic which requires you to camp a spawn for up to 12 days. Not hours. Days.

Oh and when it pops you need 20+ other players to turn up and engage before someone else gets their 20+ other players there.


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