Project 1999

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-   -   Titanium on Oculus Rift (/forums/showthread.php?t=255923)

fadetree 10-17-2016 10:53 AM

Yeah, a new client would be needed, and 3d info would need to be encoded onto 2 different perspectives, one from each eye. These would be fed to the Oculus. The client would need to interface with the Oculus for head movement, etc. The way to go would be to write a Unity client for EQ using the Oculus SDK.

A *LOT* of work would be involved. I don't even know if the art assets could be converted for use with Unity or not...if not, forget it. Even if, it'd be a full scale game client level of effort. Not going to happen.

xKoopa 10-17-2016 11:01 AM

I bet some nerds will have eq fully functional in a few years

You underestimate the lvl of beard these necks have accomplished

kgallowaypa 10-17-2016 11:10 AM

There is a way to actually achieve the first person look through the oculus on p99 without modifying the client. Its similar to ppjoy bard kiting by mapping the hold right mouse click to a throttle button to kite perfect circles.

This would only seem feasible in first person scrolled in through the character view and with f10 to hide all ui dialogs until your comfortable..

Using vorpx, you can have the command to hold right click and use the oculus 3d tracking to simulate pitch yaw and roll. However that limits mouse use at all on your character and you can only use key bindings for targeting and spell casting. The gameplay would be clunky for sure and I can only see this as a gimmick in EC tunnel or something like that.

Vorpx is needed as it seems to be the only program that can use the oculus drivers and work within the DirectX applications that do not use oculus support (system shock 2 this works wonders versus newer games with built in support like Elite Dangerous). Vorpx is around $40 EU.

mgellan 10-17-2016 12:44 PM

There's a client development project in Unity ongoing, see here:

http://www.eqemulator.org/forums/showthread.php?t=35658

Regards,
Mg

Izmael 10-17-2016 01:03 PM

Quote:

Originally Posted by xKoopa (Post 2382582)
I bet some nerds will have eq fully functional in a few years

You underestimate the lvl of beard these necks have accomplished

You have no idea what the fuck you are talking about.

Izmael 10-17-2016 01:06 PM

Quote:

Originally Posted by mgellan (Post 2382656)
There's a client development project in Unity ongoing, see here:

http://www.eqemulator.org/forums/showthread.php?t=35658

Regards,
Mg

I'd love to be wrong but it doesn't look like it's going anywhere.

Again, hopefully I'm wrong.

Jimjam 10-17-2016 01:28 PM

Not really related, but a couple of years ago I visited a friend of mine who had a TV that could force 3d onto things that weren't programed to be 3d. Being a kid of the early 90s I took my Super Nintendo. With it's layered backgrounds Mario was trippy, Mario Kart (kinda 3d) loked garbage, but donkey kong country (3d backgrounds) looked incredible!

I wish we had Star Fox to try. If he still has the tv next time I visit maybe we'll try some other games on emulators.

Anyone played EQ on a 3d TV like this? I guess that is the step under oculus rift.

mgellan 10-17-2016 01:45 PM

Quote:

Originally Posted by Izmael (Post 2382668)
I'd love to be wrong but it doesn't look like it's going anywhere.

Again, hopefully I'm wrong.

People are still working on it as of this month so at least it's still a possibility...

Regards,
Mg

fadetree 10-17-2016 01:48 PM

Yeah, I guess it's possible, but man. Really a lot of work there.

Izmael 10-17-2016 01:58 PM

Writing an EQ client from scratch, even without the assets, would be an absolute buttload mountain of work. BUT, I dunno with all the newer frameworks and engines. Who knows, maybe it's not THAT hard nowadays. Unity EQ unfortunately doesn't seem to go anywhere, just like most stuff with Unity. Hopefully I'm wrong about it when it comes to Pantheon.
Would probably take a dedicated and skilled 3d hacker something like 6 months of full time work to come up with something?


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