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-   -   OT hammer - more proc if you are slowed ? (/forums/showthread.php?t=271383)

Doctor Jeff 04-23-2017 11:13 AM

Quote:

Originally Posted by loramin (Post 2510718)
This sounds a bit superstitious; what's the logic behind it?

Someone with access to the proc code would probably be able to explain it, but as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks. Re-equiping the item just makes it think its the first attack again.

loramin 04-23-2017 12:15 PM

Quote:

Originally Posted by Lhancelot (Post 2510893)
anecdotally I am finding my barb spiritist's hammer seems to proc double the amount of times when I unequip and re-equip it.

Quote:

Originally Posted by Doctor Jeff (Post 2511515)
as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks

Very interesting, I'll have to try this.

Quote:

Originally Posted by GinnasP99 (Post 2510927)
I've always had good results taking my pants off

Already tried this. I didn't proc faster but ...

Quote:

Originally Posted by Vexenu (Post 2510974)
For best results, /q out of EQ and reboot your PC between swings.

It works better if you just restart the PC without doing /q first.

Victorio 04-23-2017 01:19 PM

Quote:

Originally Posted by Doctor Jeff (Post 2511515)
Someone with access to the proc code would probably be able to explain it, but as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks. Re-equiping the item just makes it think its the first attack again.

There might be something to this...

Gain 04-23-2017 03:02 PM

I usually proc right after I com plain about it not proccing

Izmael 04-23-2017 03:10 PM

Forgetting to unequip it and engaging some rare spawn deep in a dungeon usually works 100% on first swing.

loramin 04-23-2017 03:15 PM

Quote:

Originally Posted by Izmael (Post 2511617)
Forgetting to unequip it and engaging some rare spawn deep in a dungeon usually works 100% on first swing.

Can guarantee this works from way too much experience.

fadetree 04-24-2017 09:13 AM

As a long time Swarmcaller victim, I can verify that un-equipping and re-equipping the weapon seems to work. However, I firmly believe that it's just confirmation bias and there is no actual effect. Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.

Varren 04-24-2017 09:17 AM

Quote:

Originally Posted by fadetree (Post 2511952)
Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.

Each random event is independent of what came before. Consider the coin toss.

planarity 04-25-2017 07:50 AM

Quote:

Originally Posted by fadetree (Post 2511952)
Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.

Varren is right, this doesn't make any sense. Going without a proc for a long time does not mean that a proc is any more likely.

Troxx 04-25-2017 09:18 AM

Without confirmation from the source code itself, it is safe to assume that simple tricks like equipping/unequipping are purely anecdotal. As the above poster already said - confirmation bias.

If there are 9 green marbles and 1 yellow marble in a bag, you have a 1 in ten chance of drawing a yellow. If you put whatever marble back in the back and do it again, it still and will always be a 1 in 10 chance. It doesn't matter if you drew 4 yellow marbles in a row or went 99 draws with nothing but green. Each chance is 10%.

Over time, statistically you should get a yellow marble 10% of the time. Taking all the marbles out of the bag and then putting them all back in the bag will not make a difference.

Outside of source code to prove otherwise (ie a weighted chance on first swing ... which realistically could be easily built in to the code) - I'd put this in the 'fiction' category.


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