Quote:
Originally Posted by fortior
(Post 2943876)
'Outdoor zone' doesn't mean every zone which is mechanically outdoors, aka you can cast SoW. Mistmoore counts as a dungeon type zone. If you are camping CE and someone is taking your mobs, tell them to stop, then petition if they keep doing it.
Do not try to 'steal back' mobs aggroed by them since this will count as kill stealing and look very bad.
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Fortior nailed this one. It's not really outdoor vs. non-outdoor, and I think the staff doesn't even use that language anymore. It's really more dungeons vs. non-dungeon, and you can probably guess which a zone is. If you're not sure the
Camp Rules page has all the known details, like:
Quote:
"Dungeon type zones could be anything from MM, COM, hhk, Guks, or Sebilis."
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However, the one thing Fortior left out is that there are also
Player-Defined Camps, and while the staff won't enforce those, they very much
do encourage the players to follow them. In all this talk of "the official camp rules" it's easy to forget the importance of these "social convention" rules. I don't know the details of the MM camp being discussed, but I'm just saying that even if the official rules didn't apply to the mob in question, that doesn't let the person off the hook.
Even if someone wasn't literally taking a mob from a "set of mobs within line of sight of each other but otherwise separated from other mobs" (ie. an official GM-enforced camp), they still could be taking a mob from a commonly-defined player camp, and while the staff won't send them to ban-land for that, they (and most players on the server)
will strongly encourage them not to do that.
Like I said, at PoM A4 (which is kind of a distillation of the camp rules because of its popularity and stakes)
most people
do follow the player convention of splitting the camp evenly (or at least as evenly as possible; there's an odd number of mobs). Every now and then someone comes along and forces the official "I get a room, you get a room, we FTE race the rest" rules, but
most of the time the GM rules don't even enter into it. The players just settle things reasonably themselves the same fair and reasonable way that other players have settled that same conflict in the past.