Project 1999

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-   -   What Green WON'T have to start with (/forums/showthread.php?t=335180)

Deathrydar 10-02-2019 08:30 PM

No Kunark
No Velious

garfo 10-02-2019 08:34 PM

Does surefall glade have its own newbie yard?

Baler 10-02-2019 08:37 PM

no plane of hate
no plane of fear

Cen 10-02-2019 09:37 PM

Quote:

Originally Posted by garfo (Post 2974762)
Does surefall glade have its own newbie yard?

Rangers and Druids classic initial spawn point is supposed to both be in surefall glade, at the back wall you hit if you walk straight forward out the door of the druid guild. Their initial bind point is supposed to both be in Qeynos Hills, approximately 150 game units south southeast of Chanda Miller.


In project 1999, they mistakenly both spawn at the priest of discord in North qeynos, and their initial bind point is northeast of the gate to qeynos. All wrong.

Barantor 10-02-2019 09:57 PM

Quote:

Originally Posted by garfo (Post 2974762)
Does surefall glade have its own newbie yard?

Yes, right outside the glade in Qeynos Hills a bunch of lower level mobs spawn, the problem is not very far away are some much higher level stuff so it behooves folks to not stray too far from the guards at first. The very south end of Qeynos Hills has some slightly higher mobs that are near the zone edge to Qeynos.

It'd be nice if they could reinstate that starting point.

Fammaden 10-02-2019 10:14 PM

Quote:

Originally Posted by Cen (Post 2974810)
Rangers and Druids classic initial spawn point is supposed to both be in surefall glade, at the back wall you hit if you walk straight forward out the door of the druid guild. Their initial bind point is supposed to both be in Qeynos Hills, approximately 150 game units south southeast of Chanda Miller.


In project 1999, they mistakenly both spawn at the priest of discord in North qeynos, and their initial bind point is northeast of the gate to qeynos. All wrong.

That dark and long ass tunnel out of SFG was super fun to attempt navigation as a brand new human. People are gonna shit if they actually get the old levels of darkness going for this thing.

dekova 10-02-2019 10:53 PM

Do we have confirmation of classic darkness? I'd love it to be in, but my understanding is that it's really hard to implement with the current client.

Tyronius of Midnight 10-03-2019 09:30 AM

DARK NIGHT TIMES and /guildwar are of utmost importance. I cannot stress this enough.

BlackBellamy 10-03-2019 10:13 AM

Quote:

Originally Posted by Tyronius of Midnight (Post 2975132)
DARK NIGHT TIMES...are of utmost importance. I cannot stress this enough.

Yeah, sounds like something Tyronius of MIDNIGHT would say! GTFO of here with your anti-photon propaganda you shill! How long have you been working for BIG DHARKMA!?

Modwolf 10-03-2019 10:20 AM

Quote:

Originally Posted by Fammaden (Post 2974836)
That dark and long ass tunnel out of SFG was super fun to attempt navigation as a brand new human. People are gonna shit if they actually get the old levels of darkness going for this thing.

My very first char started in surefall. So blind. Used a map of qeynos because that is where I selected to spawn. Proceeded to be a completely lost & confused preteen in that darkness and in the end rerolled a mage.


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