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-   -   Spells: Disease Cloud appears to have broken aggro (/forums/showthread.php?t=336569)

Daldaen 10-17-2019 08:52 AM

Dunno if they ported over different EQEmu hate information.

But if you test on Live you find that hate for spells with stuns, ac debuffs or disease/poison counters are not a fixed value. But instead scale relative to the Total HP amount of the NPC. IE on level 1 mobs with 20 HP they generate almost no aggro. But on level 50 planar trash they generate quite a bit of aggro.

Keep testing and see if your disease cloud pulls aggro in the teens or twenties.

Rafiell 10-17-2019 11:49 AM

I’m almost a level 30 SK on beta and am streaming in the evenings PST and usually on blue I was able to peel a stun in 1 to 2 casts but on green approaching lvl 30 snare dot spells are generating more hate through just the dmg so there is no hate modifier on the lower rank spells which is unfortunate but I do believe it is classic for a while at least should look up old patch notes to find out when it gets a hate modifier

uygi 10-17-2019 12:26 PM

DC should have added aggro to it, the damage itself is negligible. DC’s total dmg is like 65hp, that’s not why it’s an incredible aggro spell from level 1 to [past Velious]. Read the post from Uthgaard I linked in OP, he touches on it. I suspect a similar problem now.

Tecmos Deception 10-17-2019 12:46 PM

Quote:

Originally Posted by uygi (Post 2987244)
Disease Cloud should be huge aggro, but at lvl 9 a lvl 3’s weak melee is enough to pull aggro from me after DC. Should not be possible, but I don’t know how to quantify.

Reminds me a lot of a bug from 2011:
https://www.project1999.com/forums/s...=Disease+cloud

You weren't just casting 1 disease cloud to pull something and then wondering why it wasn't generating much aggro, were you?

uygi 10-17-2019 01:41 PM

Quote:

Originally Posted by Tecmos Deception (Post 2988687)
You weren't just casting 1 disease cloud to pull something and then wondering why it wasn't generating much aggro, were you?

I wasn’t, but that should still work. There’s nothing special that changes aggro generation depending on whether you had aggro before. It actually seems like the aggro from DC might be as low as for a 5 point nuke, certainly not much higher. Definitely less aggro than 65 dmg worth. I used to know the ratio of sunstrikes-to-DCs, I feel like it was something like one DC and one SV to balance one sunstrike, but it’s been forever. I suppose the added hate for DC might be scaling with level like other spell effectiveness attributes, but shouldn’t it be maxed by lvl 11 for a level 1 spell?

Bannen 10-17-2019 02:08 PM

Disease cloud was always, from day 1, a HUGE agro producer.

Tecmos Deception 10-17-2019 09:13 PM

Quote:

Originally Posted by uygi (Post 2988776)
I wasn’t, but that should still work. There’s nothing special that changes aggro generation depending on whether you had aggro before. It actually seems like the aggro from DC might be as low as for a 5 point nuke, certainly not much higher. Definitely less aggro than 65 dmg worth. I used to know the ratio of sunstrikes-to-DCs, I feel like it was something like one DC and one SV to balance one sunstrike, but it’s been forever. I suppose the added hate for DC might be scaling with level like other spell effectiveness attributes, but shouldn’t it be maxed by lvl 11 for a level 1 spell?

There has been an aggro cap on the intial action that aggros an NPC on blue for quite some time now. I'm unsure if this is classic or not, but it wouldn't surprise me if it is present on green. For example, tash or a slow are crazy aggro if you use them on a mob that was just aggrod a few seconds ago, but a charmed pet will pull aggro off of you with one melee swing if you pulled with tash or slow.

Dots don't put all their aggro on a target immediately. You can see this when a class like necro loads up dots on something only gets aggro a few ticks later when the combined damage/threat surpasses the previous highest target. Unless DC was a special case or something.

I think you're going out on quite a limb assuming a level 1 spell, if it does have threat scaling with level, would max by any arbitrary level you can think of.


Sorry I'm not much help.

Tecmos Deception 10-17-2019 09:46 PM

Pissed around with a necro a bit. Yeah. A disease cloud should probably pull aggro off my level 1 pet attacking for only a second or two, but it definitely doesn't, regardless of whether I pull with DC or let my pet engage then land a DC.

Rafiell 10-18-2019 03:15 PM

Update: so upon reaching the 30s with my SK I can definitely say it must be level based since I am noticing a larger agro grab with each level. So it must be level based it feels like it fell off hard in the 20s though but I’m glad at 35 I can hold agro vs lvl 40 casters in my group

Palemoon 10-18-2019 03:20 PM

I always thought the hate from DC was because all the DoT damage hate was front loaded to the initial cast.


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