| Tecmos Deception |
10-17-2019 09:13 PM |
Quote:
Originally Posted by uygi
(Post 2988776)
I wasn’t, but that should still work. There’s nothing special that changes aggro generation depending on whether you had aggro before. It actually seems like the aggro from DC might be as low as for a 5 point nuke, certainly not much higher. Definitely less aggro than 65 dmg worth. I used to know the ratio of sunstrikes-to-DCs, I feel like it was something like one DC and one SV to balance one sunstrike, but it’s been forever. I suppose the added hate for DC might be scaling with level like other spell effectiveness attributes, but shouldn’t it be maxed by lvl 11 for a level 1 spell?
|
There has been an aggro cap on the intial action that aggros an NPC on blue for quite some time now. I'm unsure if this is classic or not, but it wouldn't surprise me if it is present on green. For example, tash or a slow are crazy aggro if you use them on a mob that was just aggrod a few seconds ago, but a charmed pet will pull aggro off of you with one melee swing if you pulled with tash or slow.
Dots don't put all their aggro on a target immediately. You can see this when a class like necro loads up dots on something only gets aggro a few ticks later when the combined damage/threat surpasses the previous highest target. Unless DC was a special case or something.
I think you're going out on quite a limb assuming a level 1 spell, if it does have threat scaling with level, would max by any arbitrary level you can think of.
Sorry I'm not much help.
|