Project 1999

Project 1999 (/forums/index.php)
-   Red Server Chat (/forums/forumdisplay.php?f=54)
-   -   RIP Brad McQuaid from EQ PvP community (/forums/showthread.php?t=341736)

Gustoo 11-20-2019 02:48 PM

True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.

Raclen 11-20-2019 02:52 PM

Quote:

Originally Posted by heartbrand (Post 3030987)
EverQuest PvP, at least in my humble opinion, is so fun and unique because of how unpredictable it is. The constant threat that at any moment while you're busy farming an item or a camp for EXP that some badass can show up while you're nearly OOM and finishing your kill and start raining nukes upon you. It keeps you constantly spamming /who, scrolling out and looking around, etc. Being on edge the second you see some unknown name enter the zone. Who is he? What level is he? Is he friend or foe?

This is what made the launch so exciting [despite the 10000 fuck ups], and kept me playing.

What is not particularly exciting is scheduled tournaments, and arena EQ. This is not a great PvP game for that format. These garageboxes that try to make EQ into counterstrike: kaladim edition are missing the whole point of what makes EQ PvP great to begin with.

My 2 shekels.

RoZ is trying to recreate something similar to red. Even though beta and may change the exp rate is slower than red99 right now. There isn't much custom stuff on the server outside of things like resists, pvp item loot rules, anti plug, 20 min lockout from raid zone on pvp death unless rezzed to avoid bind rushing, etc. and it is aimed to recreate the scenarios you describe.

Raclen 11-20-2019 02:54 PM

Quote:

Originally Posted by Gustoo (Post 3031019)
True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.

You would be surprised at how balanced it can actually get just by tweaking resists and something like weapon skill for hybrid melee. There will always be a rock paper scissors aspect to EQ but needing a class for PvE that is vulnerable in PvP can also add a fun dynamic.

Danger 11-20-2019 05:33 PM

Quote:

Originally Posted by Smedy (Post 3030709)
RIP brad, no new mmos will ever be as good as the mess you created called everquest, the amount of unpolish and harshness is what makes everquest unique and awesome.

Sadly now pantheon will most likely become like the rest of the mmos, our last hope is Rogean for a red 2.0 but i think Lite griefed him off the server

very tru

Nirgon 11-20-2019 06:01 PM

Will add this here too for PvP community pals:

https://youtu.be/8EcP4vQyqS8

Larken 11-20-2019 06:28 PM

Quote:

Originally Posted by Nirgon (Post 3031257)
Will add this here too for PvP community pals:

https://youtu.be/8EcP4vQyqS8

Great video, thanks post posting it.

It's strange really, I'm surprised by how saddened I am by his passing away. I've never met Brad or played any of his other games other than Everquest. It feels like a friend has passed strangely and the only reason I can think of is because of the impact EQ had in my early life. I played EQ from 1999 - 2001, being in my teens, totally immersed and still to this day regard this as one of best times of my life.

Gustoo 11-20-2019 06:47 PM

Quote:

Originally Posted by Raclen (Post 3031025)
RoZ is trying to recreate something similar to red. Even though beta and may change the exp rate is slower than red99 right now. There isn't much custom stuff on the server outside of things like resists, pvp item loot rules, anti plug, 20 min lockout from raid zone on pvp death unless rezzed to avoid bind rushing, etc. and it is aimed to recreate the scenarios you describe.


But Broo the point isn't balance. The point is strategic imbalance, and more importantly just living Norrath life warily.

SF4 and SF5 pretty good balance, all shooter...those are pretty much fair fights.

EQ is about making sure that a fight is fair...in your favor.

I dunno.

Palemoon 11-20-2019 06:59 PM

Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.

Its because of him we had them. RIP

Larken 11-20-2019 07:25 PM

Quote:

Originally Posted by Palemoon (Post 3031337)
Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.

Its because of him we had them. RIP

Amazing, Brad was one of us.
Let's see what those bluebies on the Pantheon dev team manage to do now that Brad is gone.

El Camacho 11-20-2019 11:26 PM

Gaming will miss people like him.

Provided many years of fun. Very appreciated.


All times are GMT -4. The time now is 10:23 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.