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-   -   absolute state of mistmoore (/forums/showthread.php?t=342923)

Zeboim 11-30-2019 03:34 PM

Quote:

Originally Posted by branamil (Post 3040074)
10 years into the project and stuff still goes through the floor and ceiling. Neat!


Am I having a stroke or was this literally not a problem like a year ago.

RipVanFish 11-30-2019 03:54 PM

I have spent like dozens of hours grouping throughout the castle, we had two incidents where a mob went into a wall but that was it. We did entrance, CY, crawled through the other areas, hunted on the bridge a bunch. It was great as long as we had an enc or bard. And it was always open because, as this thread illustrates, people are afraid to come in here. Good exp and good loot.

Dolalin 11-30-2019 03:58 PM

Z axis being fubar is so classic it has its own car show. :D

Should prolly be fixed though

SamwiseRed 11-30-2019 04:16 PM

I've been training mm non stop. I'm glad you think it is the z axis though :)

DiogenesThaDogg 11-30-2019 04:54 PM

Quote:

Originally Posted by Zeboim (Post 3040089)
Am I having a stroke or was this literally not a problem like a year ago.

brother jentry has a habit of warping through lucan's ceiling and bringing the entire militia house onto you on blue, also giants in kael arena have a habit of warping upstairs, other places too

Aaramis 11-30-2019 06:39 PM

Pathing in so many zones have always been rubbish. We know this. Pull 1 mob in Unrest, Mistmoore, or several other places, and who knows what you're going to end up with.

It totally sucks, and the only way to get past it really is to have the place so camped that nothing is alive more than a minute or 2, but we don't have the numbers for that.
So... you just have to kind of expect deaths there. Or xp elsewhere.

I don't see them fixing 20 year old code any time soon.

Polixa 11-30-2019 06:40 PM

If the z axis warping is the same I have seen in Sol A and City of Mist, don't pull with a nuke or a dot which includes some burst damage. I was ok if I avoided those things.

cd288 11-30-2019 06:48 PM

Quote:

Originally Posted by Aaramis (Post 3040231)
Pathing in so many zones have always been rubbish. We know this. Pull 1 mob in Unrest, Mistmoore, or several other places, and who knows what you're going to end up with.

It totally sucks, and the only way to get past it really is to have the place so camped that nothing is alive more than a minute or 2, but we don't have the numbers for that.
So... you just have to kind of expect deaths there. Or xp elsewhere.

I don't see them fixing 20 year old code any time soon.

Unrest is has tons of mobs constantly up? Since when?

Veeshan31 11-30-2019 10:34 PM

I was in a group and we set up in the Mistmoore coffin room and pulled the courtyard and cloaked dhampyre to there. No trains or bad pathing at all.

Vormotus 12-01-2019 12:51 AM

Quote:

Originally Posted by Dolalin (Post 3040112)
Z axis being fubar is so classic it has its own car show. :D

https://i.imgur.com/cpIIy3v.gif


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