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-   -   Game Mechanics: Pets should have an innate proc rate bonus with weapons until November 2000 (/forums/showthread.php?t=346375)

cubiczar 01-03-2020 03:44 PM

Quote:

Originally Posted by Dolalin (Post 3061332)
That's incredibly vague and people often exaggerate for effect. Find numbers.

I see two newsgroup posts from 2005 and 2006 showing 2.0ppm with 255 Dex mh, 1ppm offhand, from just a very quick search.

If you think that's wrong you need to get digging.

I can't find anything from in era, have you? Earliest I've seen is 2003, your mentions here are from 2005 and 2006 hardly in era. It makes it pretty hard to say what the numbers were in our timeline all I can find are mentions of "watching the pretty light show" and the aforementioned "stun lock" from one of the more notable enchanters, from way back when, that I quoted above.

If you have access to some logs I'd be happy to write some parsing scripts but aside from that I'd say neither of us have any real data that applies.

Ligma 01-03-2020 06:13 PM

Gnoll lariats have a 0 second stun so that's a massively exaggerated anecdote. Pets did have a pretty high proc rate by that timeline, either through having higher dex or modified some other way. It was actually something that had to be addressed by devs when OoW released because the shaman DD proc spell was crazy good on pets.

cubiczar 01-03-2020 09:02 PM

Quote:

Originally Posted by Ligma (Post 3061451)
Gnoll lariats have a 0 second stun so that's a massively exaggerated anecdote.

Should be 4 seconds:


http://wiki.project1999.com/Gnoll_Hide_Lariat

Also I don't think that was saying a total stun lock, but anything in the realm of a stun lock would be a huge improvement from what I've seen on p99. But maybe that is just how pet proc rates are tuned here and Dolalin is right that 2.0ppm would make a huge difference.

Dolalin 01-04-2020 04:20 AM

From the posts by Abashi and Absor, pet proc rates were pegged at or slightly above max-dex player proc rates at the time.

Player proc rates on p99 max out at 2ppm mh and 1ppm off-hand.

If you feel that's wrong make a separate thread with evidence, keep this one on topic.

Dolalin 01-04-2020 09:47 AM

More posts that shed some light on the mechanics of this. Pets were moved off the general NPC proc chance table and now rolled like PCs:

Quote:

Date : 03/12/2000



Topic : Pets Again



This came of the official EverQuest message boards.



Did you say that DEX was much lower for pets now?

No. The Dex of pets is not lower than it ever was. What is lower is their proc percentage chance based off of that dex. It used to roll of the NPC table and now rolls of a PC table.


Does DEX affect the fact that an Attack lands, and also affects damage ?

No. It does not.

Did you also lower AGI on pets now ?

We have not lowered any pet stats.

And incidentally, this next post suggests pet summon level ranges were tightened up on the 44th (I think?) pet summons at this time, and incidentally that there was a material power difference between pets sub-35 and 35+. I'm not totally sure what this would have been. Don't want to start speculating so I'll see if I can find more details.

Quote:


Date : 03/12/2000



Topic : Pets



This came of the official EverQuest message boards.



Hi.

We looked over all the details about pets (again).

For example, in order to make a sweeping change to pet stats someone would have to change the data for every individual pet (and there are dozens of them). If something like that were done on purpose it would take a lot of time, it would never be an accident. If it happened accidentally, it would probably have had to happen by some sort of software glitch, and would have probably happened to every NPC. Regardless, we looked at the stats, they are all the same as they were pre-patch.

We looked over the code that determines how the pet acts, its attacks and all of that. It's all just as it was pre-patch. We checked it over, summoned pets and looked at their stats, how they fought… Nothing has changed.

But, as of Monday we will be making one small change to something that has always happened. Some spells could summon pets both under and over 35th level. Pets 36th level and over are more powerful than those of 35th and under. We didn't like the idea that pets summoned with one spell would range so greatly in their power. So we've set it up so that such spells will only summon pets over 35th level. This is, obviously, a small increase in the power of those particular spells. But I want to stress that this will be completely new as of Monday. Pets have always had that level range problem. This is one of those fixes that comes of careful scrutiny of a situation like this. So some good has come of all this.

I don't know that there is much more I can say.

I ask you all to keep in mind that your pets were procing more than they were before, and that they could proc even on a miss. Keep in mind that your pet levels can vary greatly with each summon. Pets will have to fight longer without procing weapons, so they may seem to be more vulnerable…

We've looked over everything, and we found nothing wrong in the programming.

I have a few e-mails from mages telling me that they've seen no change with the exception of the procing (and see the improvement from the auto-dual wield ability). Please, take a step back and look at your pet again.



- Absor
http://web.archive.org/web/200104191...d_December.htm


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