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If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway. I think some kind of safety should be there (which is why i pushed for xp loss removal). But personally, if you weight the advantages of teams for early safe zones vs hard locked teams at end game, id go for being able to "switch teams" (guilds). Also, typing the paragraph below, i just remembered thats how i quit sullon, killed by a 45 wiz in blackburrow. Nothing much is stopping a high level to come in and grief lowbies. By the time hes called out, if hes a porter hes already elsewhere griefing somebody else. Quote:
Id certainly try a sullon style server, and im honestly not sure how much it would retain its playerbase. But i rolled on sullon first, back when i started. Got zapped by a 45 wizard in BB and thought fuck this, gonna try the other pvp server. My guess would be this will happen alot, especially now that ive seen the poopsocking method of people taking shifts to level characters at server launch. |
NOTE: I'll be more of a jerk than normal below, because this is a Red forum and ... I'm trying.
All of you are losers and all of your ideas will fail, because you all think only about individuals. EQ PvP is a game, and good games are designed as a system. If you want a successful PvP system, you've already failed the moment you think: Quote:
Do you think a lot of people who played Doom, or Quake, or Half-Life (or DaoC/SW:G/WoW) thought "I'm too fragile for this, this game sucks?" Of course not, morons! Those were good PvP game systems, and they took whatever players played them and made them a part of that system, so it was fun for everyone ... even if they were fragile little non-PvPing babies at the start. Figure out how to create a system, not just a fantasy in your head where you gank lots of non-existent people, and maybe you'll be able to get Rogean's attention ... losers. https://i.imgur.com/U6SjzGg.gif |
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Wow pvp imo took off because it made pvp so much smoother and enjoyable than EQ. I still remember when it clicked for me in Wow. I was on my 27 priest and helped 2 other guys take down a 52 hunter. I was like WOW this is wow? Wow me in! XD EQ pvp is still fun, but clunky and you have to make the best of it. Im not gonna type another wall of text, im not sure what youre complaining about, i did talk about the different systems, their pros and cons. |
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Cool let's play the pvp server where everyone makes ogres, iksars and dark elves again
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Can someone explain why it is acknowledged that dying sucks and people quit over it, but then there is discussion and proposal for a Rallos-style server where items can be looted? To me this translates to something like 'yeah, we understand dying sucks... HEY LETS MAKE IT EVEN HARSHER!'
My proposal: - 3 team server - no exp loss on pvp death - +/- 4 level limit - Perhaps limit which zones level <10 can zone into to limit spies - Upon death: a) you leave a corpse with your coin on it b) you effectively revive at your bind point with all your gear and low hp/mana - Corpse with coin can hang around for 30min-1hr for the purposes of your group rezzing it, even if it has no coin on it (empty corpse). - Community encouraged LNS - Sullon style: no CSR - Guaranteed server wipe and restart if it has less than 50 players for a period of time (1-2 weeks?) |
You had your custom box, it failed
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The overall problem is the game is inaccessible to normal people.
No friends/guild potential because the guild crews have basically been formed over the years. EXP is brutal, normal people don't want to play a hardcore low pop PVP box against only sick fucks and invest an insane amount of time to do it. Even experienced veterans who were stoked about a new box said ehh fuck it, new players have like 0 chance of making it. There would be exploits with teams though and mechanic issues no doubt, ffa raid zones maybe? Wahh custom. |
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