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Runed totem staff and crysknife were very uber back in the day.
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Paw actually has very high ZEM compared to other zones in its level range, assuming you don't just camp the double doors. I've been leveling there from about 28 to 44 and it's been awesome in the back areas where all the Val's spawn, 20% XP bonus is pretty great in the 30s into early 40s, considering the only other places to get great ZEM at that time are Cities (33%). Sol A started to green out for me at 28-29 with the exception of King area (which has few too mobs to XP efficiently, even with the high ZEM) in Paw me and my duo buddy can kill 19-24 mobs every 22 mins and get pretty insane XP (about a yellow every 35-45 depending on charm breaks). Underrated zone but also dangerous with all the casters. If you can get the right duo or trio, it's pretty solid XP for the level range. We're about to leave at 44, the mid-tier gnolls are starting to green.
I would agree that its itemization is pretty bad though. Rare spawns that are extremely higher level than the surrounding mobs and the loot is pretty garbo for the risk. |
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Old paws rewards compared to blackburrow WERE insane and you used to get the gnoll teeth and quest items before the revamp.
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So, 1500 population for a server full of scrubs that don't know what they are doing yet. Green is over populated because even half that amount that knows what they are doing, you get lines 6 hours long just to level. This isn't even for legacy, just F-ing leveling. That goes with camping average gear too, this is crazy.
Why not make Red the green 2.0? They worried about Teal population being low, well red is f-ing dead. Just make red another green, people can still get the PvP flag if they want, but PvP on empty server sucks anyways, win-win people. |
Brad destroyed the technology and it's would be a painful process to rebuild it
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