Project 1999

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-   -   Brad post on expected server pop (April, 1999) (/forums/showthread.php?t=351658)

BlackBellamy 03-03-2020 12:18 PM

Quote:

Why did we place Paw out there? Perhaps to reward exploration and travel.
Perhaps it should have been itemized and zem'ed to reflect that effort? lol

Dolalin 03-03-2020 12:29 PM

Runed totem staff and crysknife were very uber back in the day.

zaneosak 03-03-2020 05:50 PM

Paw actually has very high ZEM compared to other zones in its level range, assuming you don't just camp the double doors. I've been leveling there from about 28 to 44 and it's been awesome in the back areas where all the Val's spawn, 20% XP bonus is pretty great in the 30s into early 40s, considering the only other places to get great ZEM at that time are Cities (33%). Sol A started to green out for me at 28-29 with the exception of King area (which has few too mobs to XP efficiently, even with the high ZEM) in Paw me and my duo buddy can kill 19-24 mobs every 22 mins and get pretty insane XP (about a yellow every 35-45 depending on charm breaks). Underrated zone but also dangerous with all the casters. If you can get the right duo or trio, it's pretty solid XP for the level range. We're about to leave at 44, the mid-tier gnolls are starting to green.

I would agree that its itemization is pretty bad though. Rare spawns that are extremely higher level than the surrounding mobs and the loot is pretty garbo for the risk.

cd288 03-03-2020 06:45 PM

Quote:

Originally Posted by zaneosak (Post 3093204)
Paw actually has very high ZEM compared to other zones in its level range, assuming you don't just camp the double doors. I've been leveling there from about 28 to 44 and it's been awesome in the back areas where all the Val's spawn, 20% XP bonus is pretty great in the 30s into early 40s, considering the only other places to get great ZEM at that time are Cities (33%). Sol A started to green out for me at 28-29 with the exception of King area (which has few too mobs to XP efficiently, even with the high ZEM) in Paw me and my duo buddy can kill 19-24 mobs every 22 mins and get pretty insane XP (about a yellow every 35-45 depending on charm breaks). Underrated zone but also dangerous with all the casters. If you can get the right duo or trio, it's pretty solid XP for the level range. We're about to leave at 44, the mid-tier gnolls are starting to green.

I would agree that its itemization is pretty bad though. Rare spawns that are extremely higher level than the surrounding mobs and the loot is pretty garbo for the risk.

Isn't HK a higher XP bonus than cities in that level range?

cd288 03-03-2020 06:45 PM

Quote:

Originally Posted by Glasken (Post 3093039)
Oh I completely agree. I still want to see it :D

Paw could have easily been the Guk of the Karanas. I wonder which is farther, running from The Arena or Highpass as a bind location. Imagine if either the Aviak or Centaur villages were able to be bind locations with their own little mini quests tied to paw.

It could have been great I tell you.

Just FYI you can bind at the gypsy camp in NK as a melee. In case you're ever in SK and want to bind nearby :cool:

Bigsham 03-03-2020 08:14 PM

Quote:

Originally Posted by zaneosak (Post 3093204)
Paw actually has very high ZEM compared to other zones in its level range, assuming you don't just camp the double doors. I've been leveling there from about 28 to 44 and it's been awesome in the back areas where all the Val's spawn, 20% XP bonus is pretty great in the 30s into early 40s, considering the only other places to get great ZEM at that time are Cities (33%). Sol A started to green out for me at 28-29 with the exception of King area (which has few too mobs to XP efficiently, even with the high ZEM) in Paw me and my duo buddy can kill 19-24 mobs every 22 mins and get pretty insane XP (about a yellow every 35-45 depending on charm breaks). Underrated zone but also dangerous with all the casters. If you can get the right duo or trio, it's pretty solid XP for the level range. We're about to leave at 44, the mid-tier gnolls are starting to green.

I would agree that its itemization is pretty bad though. Rare spawns that are extremely higher level than the surrounding mobs and the loot is pretty garbo for the risk.

Thats new paw, old paw was very different

Cen 03-03-2020 08:20 PM

Old paws rewards compared to blackburrow WERE insane and you used to get the gnoll teeth and quest items before the revamp.

larper99 03-03-2020 08:24 PM

Quote:

Originally Posted by cd288 (Post 3093232)
Just FYI you can bind at the gypsy camp in NK as a melee. In case you're ever in SK and want to bind nearby :cool:

Gypsy bind point isn't in game yet, is it? (on Green)

NPC 03-03-2020 10:28 PM

So, 1500 population for a server full of scrubs that don't know what they are doing yet. Green is over populated because even half that amount that knows what they are doing, you get lines 6 hours long just to level. This isn't even for legacy, just F-ing leveling. That goes with camping average gear too, this is crazy.
Why not make Red the green 2.0? They worried about Teal population being low, well red is f-ing dead. Just make red another green, people can still get the PvP flag if they want, but PvP on empty server sucks anyways, win-win people.

solleks 03-03-2020 11:04 PM

Brad destroyed the technology and it's would be a painful process to rebuild it


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