Project 1999

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-   -   POLL When Will Vendor Ranged Agro Bug Be Fixed on green? (/forums/showthread.php?t=388199)

Swish 07-24-2021 03:00 AM

Quote:

Originally Posted by danansomehandsom (Post 3337752)
Can't pull guards in Erudin or Felwithe safely any more because 1-7 angry vendors will instantly kill you. This is only serving to clog up the already overtaxed high ZEM high traffic zones.

https://i.imgur.com/GyaUGaT.gif

blindedsoul 07-28-2021 12:44 PM

Been farming felwithe for a hot minute prior, I can tell you that the vendors agro through walls and doors there,@ swish hey you tried farming there since agro range change? Pretty sure they didnt agro through walls run outside of their homes and through doors to kill you before but if you tested it I am welcome to input.

Please make sure you test it though, seen multiple peeps who have not slayn guards since patch and have not taken a look.

NegaStoat 07-29-2021 01:02 AM

It aint classic, for either the felwithe or kelethin guard hunting. Used to whack those on Brell Serilis with a 52 mage of all classes, and single pulling and killing was what nearly all of them were. The Felwithe guards absolutely did not lay on hands or cast spells other than a low level heal, unless I used an earth pet and rooted one at which point a LoH could trigger at a certain health threashold.

I gave P1999 the nod for giving mobs actual spells and abilities they should have even if it's wasn't classic, because it's just good for the game. The merchant aggro is 100% off though.

Croco 07-29-2021 02:17 AM

devs don't care about bugs unless it's a benefit to the players, if it hurts players it doesn't matter

Confit 07-29-2021 04:39 PM

Quote:

Originally Posted by NegaStoat (Post 3339686)
It aint classic, for either the felwithe or kelethin guard hunting. Used to whack those on Brell Serilis with a 52 mage of all classes, and single pulling and killing was what nearly all of them were. The Felwithe guards absolutely did not lay on hands or cast spells other than a low level heal, unless I used an earth pet and rooted one at which point a LoH could trigger at a certain health threashold.

I gave P1999 the nod for giving mobs actual spells and abilities they should have even if it's wasn't classic, because it's just good for the game. The merchant aggro is 100% off though.

Can also confirm this wasn't the case during live classic. My first character was a Gnome Necromancer and I leveled up a LOT on guards. Misty, RV, HK, Kelethin, Neriak, Ogguk, Grobb, Felwithe, Kaladim, Freeport... never do I remember vendors agroing while pulling guards.


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