Project 1999

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-   -   PvP 2.0 ruleset (/forums/showthread.php?t=391244)

Baler 09-07-2021 04:13 PM

In my mind Teams OOC would incentivize battles across norrath.
"So and so just ran into xyz dungeon with a small crew. Let's load up and dump on them."

OF course this could be reverted if it doesnt work out and turns into a drug fueled rant in ooc every day.

But that's just a small part of this. I'd love to hear everyone's thoughts on red 2.0 and what they'd like to see. The world is your oyster, just get fkin get banned.

pink grapefruit 09-07-2021 06:50 PM

Serverwide team ooc would be a good thing imo. Cut down on the toxic spam that scares the bluebies. If it’s just your team you figure it’d just be friendly stuff :)

Stonewallx39 09-07-2021 08:27 PM

If play some pvp if it was fresh. One thing I do t understand about p99 pvp is spell damage. Can anyone tell me why they nerfed spell damage in pvp? I’d at least like to see wizards get full pvp spell damage since they don’t have any other offensive ability (I guess snare and root too).

Kokkusho 09-07-2021 11:28 PM

If you're not playing EverQuest PvP in 2021 specifically FOR the ooc trash talk, I'm unsure what you're doing

starkind 09-08-2021 09:47 AM

Spell dmgd unnerfed and itemloot is what made this game good.

reebz 09-08-2021 11:41 AM

All terrible ideas. You are all idiots

A Knight 09-09-2021 03:51 AM

I don't care about /ooc or not. I think 10 level cap, activation should only last until 30 or 50 and then be completely removed. I don't think it should be a gold standard but would be fun every now and then.

Hard to pick between Rallos and teams. After thinking about it I will miss the solo play of non-teams. For the Rallos players who take pride in item loot, I did for the same way for pvp level range of Sullon.

I might have ruined Sullon Zek though. It was fun for a bit (Until EQ was undeniably bad.) but I probably unknowingly ruined the reputation of the good team. So that's a negative of team servers. Maybe an ability to vote to remove a guild from a faction, so that people running around pking, like I did, don't ruin one team forever.

I'm non-pk now. Maybe after 20 more red servers it might change. Being a pk gets old.

Gustoo 09-09-2021 11:31 AM

Sadly anti PK vs PK is pretty dead and seems like all teams on a p99 server are going to be PK murdering slime teams..meta style.

Krazy/sickpuppy 09-09-2021 01:21 PM

Why are we still talking about this … give it a break it won’t happen

Tunabros 09-09-2021 01:50 PM

this is my idea for a new pvp ruleset

-you can only be attacked by people 5 levels above you and 5 levels below, in order to

prevent high levels farming newbies for fun

-items may be looted off a corpse of a player but it has to be in their inventory (this includes coins with exception of high end raid items)

-once killed you will have 5 minutes of invulnerability from players. Attacking another player will instantly remove invulnerability

-attacking another player will change your name color to red and killing a player will change it to something else (some new color idk)

-certain zones are hardcore meaning any level can be attacked there (lv 60 can attack lv 45)

-if you have a red name or a death tag ( meaning you killed someone), you are not permitted to enter cities without being attacked by guards

Just some ideas to mess around with. Definitely not classic but I got most of these ideas

from runescape and deadman mode lol


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