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The introduction of horses was something I always figured they probably wanted to have at the original classic launch but it was just never ready or finished until luclin. Horses were a huge part of ultima online, and everquest definitely took certain development nods from UO being it's predecessor. Even stuff like the bazaar was pretty similar to UO's vendor system, which allowed you to sell things afk for set prices and collect the money later without any player interaction. And then the EQ franchise didn't even get around to player housing until EQ2, and it was that lame instanced dollhouse version that sucks.
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I *do* love the original UO housing system, but it's also a totally different game in fundamental ways. Wouldn't work in EQ at all. I did play it before EQ, I think people just compare them cause they came first as far as mainstream successful mmo's. It's funny I remember when EQ launched, it was like the 4th day and I made a barb, and I just assumed that EQ was going to have player housing like UO's was, so I was running around the tundra in Everfrost looking for good places to put a house lol. |
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How many boxes are they allowing? :o
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Wait was Luclin when they allowed SK/pally gnomes and halfling rangers/paladins? |
Probably rolling 2 box lowbies just to experience Paludal Caverns. Ding 20, /surname, then quit.
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Can someone sell me on why this server would be better than TAKP/other alternatives?
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Idk. Former OK.. latter, sux tbh titanium cli is.... yikes... Only two box instead of three? I like the idea of a server that stops in luclin. That's about it. |
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