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-   -   Game Mechanics: "High Damage Bonus"? (/forums/showthread.php?t=408009)

DeathsSilkyMist 06-04-2025 10:47 AM

Quote:

Originally Posted by Keebz (Post 3739865)
He specifically calls it out as a separate bonus and additionally mentions it is applied to one-handed weapons as well.

I am guessing the lucy table just combines it all together. The dev says a 40 delay weapon at level 60 gets a 23 damage bonus for 2h weapons.

Quote:

for example a level 60 warrior with a 40 delay two-handed sword gets a damage bonus of 23, as listed on the weapon.
You could say Main Hand Bonus + High Damage Bonus = 11 at 60 for all weapons. Then you add the 2h damage bonus when wielding a 2h weapon.

23 + 11 = 34, which is the correct value for 40 delay 2h weapons on the lucy table.

Zuranthium 06-04-2025 10:59 AM

Quote:

Originally Posted by DeathsSilkyMist (Post 3740048)
You could say Main Hand Bonus + High Damage Bonus = 11 at 60 for all weapons.

No, that's wrong. The main hand bonus damage was already 11 before the "high damage bonus" was introduced (if such a thing did exist). It also seems like the high damage bonus should apply to offhand weapons, but that part is even more nebulous.

DeathsSilkyMist 06-04-2025 11:20 AM

Quote:

Originally Posted by Zuranthium (Post 3740051)
No, that's wrong. The main hand bonus damage was already 11 before the "high damage bonus" was introduced (if such a thing did exist). It also seems like the high damage bonus should apply to offhand weapons, but that part is even more nebulous.

I'd like to see some evidence for what the High Damage Bonus actually is, and if Main Hand Bonus by itself was 11. It is too much of a coincidence that 23 + 11 = 34, which is the correct damage bonus for a 40 delay weapon on the lucy table.

Keebz 06-04-2025 11:59 AM

Quote:

Originally Posted by Zuranthium (Post 3740033)
The Lucy table includes the main hand damage bonus all weapons gets. The developer post is stating only the additional two-hand damage bonus (which is dependent on the delay of the weapon). Those numbers line up: 29 bonus damage on a 46 delay two-hander + 11 mainhand bonus = the 40 damage listed on Lucy.

That would make sense. It sounds like the damage bonus shown on weapons was only the additional 2h dmg bonus.

One confusing thing was reading about the "bonus" field showing up on 1handers as well. Like it showing up as 3 on a wurmslayer for a lvl 35. Now it makes me wonder if that was a bug with wurmslayer or the delay based bonus applied to 1h as well.

Quote:

Originally Posted by Zuranthium (Post 3740033)
But there is still the issue of the additional "High Damage Bonus" that it seems all weapons of a certain attack value should get, in addition to the other bonuses.

Without any info anywhere of exactly what that bonus is supposed to be, I would personally ignore it as a dev. Late Velious era melee do not need more DPS.

There is definitely precedent for features being implemented but unwittingly turned off for some reason so that's a possibility. But the clarity and certainty of the developer description is compelling. I bumped here in case anyone else wanted to research.

Samoht 06-04-2025 12:55 PM

Damage bonus is 100% applied to 1 handers. It's a flat bonus and doesn't increase based on delay. It's the first row included with the lucy data.

Keebz 06-04-2025 10:32 PM

Quote:

Originally Posted by Samoht (Post 3740070)
Damage bonus is 100% applied to 1 handers. It's a flat bonus and doesn't increase based on delay. It's the first row included with the lucy data.

I'm not disputing that. What I was confused about is the "Bonus: X" text that showed up on weapon stats sheet at some point in era. For the two handers, it seems to be describing the 2-hand bonus (without the main hand bonus). As such, this bonus text does not seem to appear for 1-handers. However, confusingly there are reports of it showing up on the Wurmslayer stat sheet.

In the post I call out in particular, a level 35 ranger reports the stated damage bonus text on Wurmslayer is 3, which coincidentally matches both the expected main hand damage bonus and the expected delay-based 2 handed damage bonus if Wurmy was a 2 hander (i.e. the lucy number minus the main hand bonus).

Why the bonus damage text showed up on Wurmslayer in era is a bit of a mystery. Was it a Wurmslayer bug or is it something else?

Zuranthium 06-04-2025 10:52 PM

Quote:

Originally Posted by Samoht (Post 3740070)
Damage bonus is 100% applied to 1 handers. It's a flat bonus and doesn't increase based on delay. It's the first row included with the lucy data.

That's simply the main-hand bonus, which existed from the day the game was released. It's why the Mosscovered Twig with 10 delay was overpowered when it came out and changed to offhand only, nullifying its power.

There is allegedly a "high damage bonus" that was added in addition to this, to all weapons of a certain damage rating. But there no information anywhere on what that bonus table is. We only have the bonus table for two-hander damage, which is another separate modifier and scales based on the delay of the weapon.


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