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-   -   Pantheon: Rise of the Fallen? (/forums/showthread.php?t=411976)

A Knight 12-21-2022 05:15 PM

It was bad times when Everquest died. And Wow was the Anti-Christ spawn, opposite of Everquest.

So, it took me a long time to imagine a casual Mmmorpg being good. The same as when online video games first came out, they were all awesome. Then online games crashed to crap. It took me a long time to accept some mediocre games, because of how bad online games crashed. (Not speaking just of EQ right here.)

But eventually I started to like other games. I had a dream of Everquest 3, released as a casually Mmorpg and it felt fun. Then I decided, why do Everquest 3, when we could do Pantheon.

I hope for the best for them. I could have just had EQ taken away so many times, I feel like I could play classic EQ forever. But I still wish them best.

cd288 12-21-2022 08:29 PM

They’re moving right along. Conducting pre alpha tests currently hopefully we’ll get some alpha sometime next year

A Knight 12-22-2022 02:27 AM

I think every normal human wants to enjoy something created by someone amazing, or group of people or company. With a "New!" sticker on it from Best Buy. However, there is going to come a day (If we make it to a time period of many good video games.) where the thought of the creation of anything, is random.

Thats one thing I like about Pantheon. Aren't they using an auto dungeon creator? Maybe I heard wrong.

I think an auto dungeon creator could sometimes create the feel of that New Best Buy feeling.

I mean to get an idea of creating a new dungeon.

Deuces 12-22-2022 11:29 AM

I think there are enough fans that would pay for a game that still needed work. We did it with Vanguard and most of us understand now that paying 15 bucks a month and playing the game while they continue to tweak it isn't a big deal. I personally would. So just get it released so you can make some money and continue to improve it.

A Knight 12-22-2022 09:35 PM

First let me say, I realize Crushbone might have been created with lack of technology.

I could get into tube linear dungeons. Wow tube linear dungeons were very bad quality, where it was just walking through a line, mindlessly pressing the button patterns.

But I hope in Pantheon there are some dungeons like Crushbone. Where you zone in, and you feel like you are in an actual place. The zone is square, so it has maximized room to add more places. And you feel like, "This must be where it's at."

Or that you can tell, this is the Orcs hide out/castle. They really must not like the elves because they have been backed into a corner.

bigfun 01-12-2023 11:38 PM

Quote:

Originally Posted by Uton (Post 3546794)
died with brad. half the sell on this shit was brad developing it

damn this is how i found out he died... sad

magnetaress 01-13-2023 02:19 PM

ya BIG rips :(

Bisonzabi 02-13-2023 02:24 AM

Quote:

Originally Posted by Uton (Post 3546794)
died with brad. half the sell on this shit was brad developing it

Game was already in development for 5+ years by the time Brad passed. This was dead the moment it never met its scamstarter quota back when it was announced in early 2014.

Duik 02-13-2023 09:13 AM

Quote:

Originally Posted by bigfun (Post 3556195)
damn this is how i found out he died... sad

Still big fun?

loramin 02-13-2023 12:55 PM

Quote:

Originally Posted by A Knight (Post 3547175)
Thats one thing I like about Pantheon. Aren't they using an auto dungeon creator? Maybe I heard wrong.

I think an auto dungeon creator could sometimes create the feel of that New Best Buy feeling.

It's been a long time, but didn't Lost Dungeons of Norath use "auto dungeon creators"? If so, I think those auto dungeons lost their "New Best Buy feeling" pretty fast.

I'm not saying Pantheon can't make a better one that LDoN did, but just, procedurally-generated content is no magic panacea for newness.


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