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-   -   To root or not to root (DOT dmg) (/forums/showthread.php?t=415492)

darkreap 02-21-2023 07:58 AM

Iirc this was a mechanic added to make root rotting and snare kiting more difficult. If a mob is engaged with a PC in melee range, or fleeing, the mob will take full damage (seems the mob must be engaged on melee). If not moving (no melee in range), or chasing a PC, they will take 1/2 or 3/4 dot damage.

loramin 02-21-2023 12:19 PM

Quote:

Originally Posted by darkreap (Post 3577811)
Iirc this was a mechanic added to make root rotting and snare kiting more difficult. If a mob is engaged with a PC in melee range, or fleeing, the mob will take full damage (seems the mob must be engaged on melee). If not moving (no melee in range), or chasing a PC, they will take 1/2 or 3/4 dot damage.

Pretty sure it's not a "mechanic", it's a bug. The mechanic that was added was that the mob has to stand still to get full DoT damage, but on live I never remember having to also engage the mob.

ithaqua 02-21-2023 06:42 PM

It was added on live to discourage necros from solo kiting, 66% damage from dots while moving and 1 tick of added duration. Rooted and/or tanked mobs took full damage, the extra tick of damage was added as compensation for eventual pingpong aggro (the same or more damage if the mob moved for less then 3 ticks of dot duration)
The implementation here is bugged, mobs doesn’t always agree that they’re stationary when rooted. But they get convinced that they are when someone enters melee range.

Raj 02-22-2023 06:20 AM

This is a pretty detrimental bug to several classes when they are dotting without a player or pet always in melee range and not aware of the bug and how to mitigate it!

Thank you friends for bringing up this important issue. :cool:

Telin 04-29-2023 01:58 PM

This should be fixed pending update after we rule out any secondary bugs from the fix.

loramin 04-29-2023 03:50 PM

Quote:

Originally Posted by Telin (Post 3606557)
This should be fixed pending update after we rule out any secondary bugs from the fix.

https://media2.giphy.com/media/PmXy6...37KG/giphy.gif

Degalian 05-09-2023 07:24 AM

You don't need to get wacked, just step aside a bit, so the mob needs to change direction and it should register that it is rooted-->give full dmg.

long.liam 05-21-2023 11:10 PM

I miss seeing the DoT dmg. Made root/rotting a little more interesting when you could actually see how much dmg the mob was taking ever tick.

Telin 05-27-2023 11:59 PM

This is fixed, pending update.

sogundordor 12-28-2023 11:38 PM

Quote:

Originally Posted by Telin (Post 3613999)
This is fixed, pending update.

will it update soon?:confused:;):cool:


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