mwatt |
08-10-2011 05:54 PM |
I'd like to contribute two comments to what has already been said.
1) Root dot without pet or with pet for only part of the fight is perfectly viable and is pretty much what needs to happen in high level dungeons.
2) Fear kiting can be fine tuned. For instance, in CoM, I typically use fear, but I use the low level one so I have a bit more control of the mob. I know low level fear will wear off faster so I know that if I have a certain "safe" radius where no aggro will occur (and you can find and create these in CoM) then it is perfectly acceptable to fear kite in a scenario where it might normally be dangerous. Of course you loose mana compared to the technique of medding of while root and dot, because you are standing and must cast fear multiple times. But low level fear is cheap, and the pet can be used the whole time this way, without any healing, which is free damage that makes up for the mana lost. Incidentally, if using splurt, be sure to either have fear on the mob or switch to root during the closing moments of the spell, or else too much potential damage goes to waste.
3) At many levels, be sure to give your pet 2 one handed weapons to enforce dual wielding. I believe that at very low levels he cannot and at very high levels he will anyway, but I am not clear on the exact nature of these level restrictions. To be safe, just do it.
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