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-   -   Game Mechanics: Feign death and spells (/forums/showthread.php?t=53444)

Pudge 11-03-2011 04:07 PM

sorry but this is wrong. maybe it was that way in 2004, 2005, or 2006, but i played classic through velious and remember being very relieved when i resisted a nuke after FDing. i don't know about monk FD but this is how casted fd worked.

Rais 11-03-2011 04:10 PM

I fail to see how stuff in 2004, equates to stuff to pre 2004. I searched all the links you have posted, and they all have

Quote:

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.
Quote:

[Thu Jan 19 20:16:07 2006] You are no longer feigning death, because a spell hit you.
And those messages were never in the game till after Kunark for sure.


And accroding to the first post in Treats link

Quote:

Author:
KwanX [ Sat Sep 24, 2005 10:06 pm ] #1
Post subject: FD and Spell Resist
Post number: #1
Some months ago, a patch was made that made FD fail wether you resist the spell or not...Major Bummer..I must have bugged this 30+ times with no reply/response.

Low and behold DoD comes out and we have the "willful death" aa that gives you a chance to stay FD when you resist a spell.

I think is pretty lame that they take away something and then sell it back as aa's...

any thoughts?
So sometime after before 2005 a patch was put in to make spells even resisted break FD. Thank you for clearing up the issue Treats

Pudge 11-03-2011 04:19 PM

treats, from your own link at http://www.eqnecro.net/board/viewtop...ish_rel=-10000:

FD and Spell Resist
Page 1 of 1
Author: KwanX [ Sat Sep 24, 2005 10:06 pm ] #1
Post subject: FD and Spell Resist
Post number: #1
Some months ago, a patch was made that made FD fail wether you resist the spell or not...Major Bummer..I must have bugged this 30+ times with no reply/response.

Low and behold DoD comes out and we have the "willful death" aa that gives you a chance to stay FD when you resist a spell.

I think is pretty lame that they take away something and then sell it back as aa's...

any thoughts?
------------------------------------------------------------------------------------------------------

stop tryina gimp my class dawg


edit: o i see i was already beaten to it. good work

Treats 11-03-2011 04:22 PM

Quote:

Originally Posted by Rais (Post 453364)
I fail to see how stuff in 2004, equates to stuff to pre 2004. I searched all the links you have posted, and they all have




And those messages were never in the game till after Kunark for sure.


And accroding to the first post in Treats link



So sometime after before 2005 a patch was put in to make spells even resisted break FD. Thank you for clearing up the issue Treats

Did you happen to read that whole thread? That post was made ONE YEAR and SEVEN MONTHS after Gates of Discord was released. Obviously it is not correct.

STONEWALL description:

Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell, and have a good chance of feigning through a spell that successfully hits them.

Rais 11-03-2011 04:38 PM

Yes I did read the thread. I also see that you are posting information 2005+. I simply pointed out the entire post that led to the thread disagreed with the topic/bug here.

I see many people saying the AAs were added during an expansion, after a way of spells landing on someone FD changed.

Tell me when this message was put in, and I'm pretty sure we can pin point a patch that changed the way FD worked vs resisted spells.

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.

And EQ changed the mechanics of spells/abilities before Expansions, to add AA abilities. This isn't new. So seeing your own links arguing this very fact only makes me think that FD not breaking on spell resist is working correctly.

Szeth 11-03-2011 04:42 PM

Hi-Five Rais, we won one for the good guys!

Treats 11-03-2011 05:36 PM

Quote:

Originally Posted by Rais (Post 453399)
Tell me when this message was put in, and I'm pretty sure we can pin point a patch that changed the way FD worked vs resisted spells.

[Fri Sep 22 20:49:39 2006] You are no longer feigning death, because a spell hit you.

And EQ changed the mechanics of spells/abilities before Expansions, to add AA abilities. This isn't new. So seeing your own links arguing this very fact only makes me think that FD not breaking on spell resist is working correctly.

http://www.monkly-business.net/forum...ead.php?t=8879

Quote:

when i fd, either to use it in a evade type way, fd to split or fd to save my life i...



always turn off auto attack!



esspecially when im tryin to fd off a mob because i caused to much agro <img src=http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif ALT=":(">



for me, it seems if i fd while attacking.. i fd good but there still scowling.. my only guess is i hit them while doin the FD.



every time i have a successful FD while not attacking, it works =]



also, if your being casted on by an npc.. fd AFTER the spell hits you, takes practice.. and may take a few times to do, if there chain casting or youve got 2+ caster types on you.



if you fd and a spell lands on you, fd will be broke.. youll get that message about how your no longer feigned.



turn off auto attack -> wait for like a split second -> fd

wait for spell to land on you -> fd



works for me!
Luclin Expansion. BEFORE the new UI was implemented. Find something on Monkly Business where it says you have a chance of your Feign Death not breaking on a successful spell resist.

Rais 11-03-2011 06:06 PM

Quote:

if you fd and a spell lands on you, fd will be broke.. youll get that message about how your no longer feigned.
I'm guessing you're using that as part of your line of thinking that FD should break if resist a spell? Or just adding in that according to that post on 12-15-2001 that someone mentions when you are no longer feigned? That post itself says when a spell hit, not resisted.

I know when Healing a Monk while FD would cause agro if mobs were still in agro range of a monk. They changed it so beneficial spells, wouldn't break FD. As for finding anything about resisting a spell, I can't find anywhere till 2005 or so.

So we go back to the link you posted to the person mentioning in 2006, about a patch being put in and changing FD and resisting a spell as the only evidence found.
As for :
Quote:

Luclin Expansion. BEFORE the new UI was implemented. Find something on Monkly Business where it says you have a chance of your Feign Death not breaking on a successful spell resist.
I've looked at all the links in this thread, and looked on my own. I can't find anything. So I will go by what the guidelines are in trying to report a bug.

Quote:

Just a reminder:

While a lot of you have been contributing a lot of bugs recently, which is awesome, we have a high standard of accuracy / evidence. While we don't need a congressional hearing about every bug fix, throwing us a link to something definitive from a waybacked site is the most helpful thing you can do, other than pointing our attention to the bug itself. It helps us make the change with confidence that we're doing the right thing.
I have only seen evidence though one of your links in pointing out that FD was changed with resists from a few people, nothing else was really mentioned. I'll keep digging though.

Fazlazen 11-03-2011 06:13 PM

2005 ? Check out these 2 posts:

from http://test.monkly-business.net/foru...3B+feign+death


Quote:


1. Better PoP AAs, please! Dual wield counterpart to ferocity or maybe Stalwart Endurance. Something to do with FD would be nicer, like reduced feign failure rate or spells (resisted, or chance on unresisted) not breaking feign. Hand to hand mastery is something we'd like to see as well.

Quote:

For me, the MAIN area to look at is in our POP AA, as I've mentioned before. We get 3, other classes are getting 5-6. We get 1 mostly useless one, 1 that is sort of useful in surviving pulling, and one that increases damage somewhat. Where's our really interesting and useful ones? Hell, where's some of the ones warriors get? How about a POP AA that is the dual wield counterpart to Ferocity? I mean, we get dual wield before anyone else, we get more max skill points in it per level than anyone else, why SHOULDN'T there be an AA for it? How about getting the one warriors get, Stalwart Endurance, which lets you resist stuns, no matter which direction. How much would it help pulling if you could resist half the stuns from the mobs beating on you? Or heck, how about *ANY* AA's that have anything to do with our true class defining ability, Feign Death? How about an AA to lower our feign fail rate, even by a small percentage? How about one that at least gives us a chance to maintain feign if we're hit by a spell we resist? Hell, dream of dreams, how about a AA that gives us even a 10% chance to stay feigned on a spell we DON'T resist?

from http://test.monkly-business.net/foru...3B+feign+death


Quote:


Feign Tips:



Always turn off your auto attack before you Feign.

Wait for an enemy caster’s spell to hit you before you Feign.

Use walls and line-of-sight to help split up multiple casters.

Teach your healer / buffer / bard when it's ok to cast on you. Lots of times a Song, Heal, or Buff cast on you right as or after you feign can cause all the creatures on you to go after the caster of the spell.

Make sure YOU are the only one pulling. Two pullers not working together can cause lots of trouble.

Know what your group can handle. Sometimes it's ok to bring more than one back.

Make sure you know everyone's mana status, especially Healers.

Make sure your Healers know if you have Mend recycled or not. You will have to use it sometimes on a pull that's not going well.

Instill Doubt – Level 18, skill cap (level +1) * 5

Rais 11-03-2011 06:31 PM

Only guide I can find that is before Planes of Power that all your links show.

http://web.archive.org/web/200004072...eignguide.php3


04-07-2000 Only mentions
Quote:

Wait for an enemy casters spell to hit you before you Feign
Use walls and line-of-sight to help split up multiple casters
No mention of resists, but does mention corners and splitting casters due to LoS. Does this mean Line of Sight also blocks spells during this time frame now?


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