Project 1999

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-   -   Three step plan to fixing P99 blue endgame (/forums/showthread.php?t=65632)

Raavak 02-21-2012 11:37 AM

Pffft free market always wins in the end. Kill a commie for your mommy.

RevengeofGio 02-21-2012 11:50 AM

Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?

Droxx 02-21-2012 11:52 AM

http://www.freedomworks.org/files/im...sign_FINAL.jpg

messiah_b 02-21-2012 11:57 AM

Quote:

Originally Posted by RevengeofGio (Post 562984)
Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?

With a set day, you will have all the spawns happen at once, and guilds can choose which target to go for.

With variance you have all guilds tracking, and as soon as there is a pop they rush for it. Whoever gets there second will get in your camp, train you, and call you names saying they are just waiting in case you mess up (which happens a lot because they are training you, standing in your camp, and running agro all around the zone)

Craigmandu 02-21-2012 11:57 AM

Quote:

Why are variable spawns bad? Are are you just wanting a for sure respawn on Tuesday?
Sounds to me like someone wanting to strongarm certain spawns. Keep it variable...keeps everyone honest.

Craigmandu 02-21-2012 11:59 AM

Quote:

With a set day, you will have all the spawns happen at once, and guilds can choose which target to go for.
What this means is guilds can have "teams" that setup before maintenance to be assured of a kill, effectively taking those creatures out of the loop for anyone other than those guilds.

Ruenaros 02-21-2012 12:11 PM

Quote:

Originally Posted by Craigmandu (Post 562996)
Sounds to me like someone wanting to strongarm certain spawns. Keep it variable...keeps everyone honest.

It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.

Craigmandu 02-21-2012 12:35 PM

Quote:

It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.
How would it be any different that perma-camping the spawns? It would make it easy peasey for a guild to keep certain spawns on lockdown negating anyone else the opportunity. At least with variance in, if another guild wanted to camp the same spawn, they could get a real presence there and have a shot at it.

All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss.

This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks

Raavak 02-21-2012 12:53 PM

Quote:

Originally Posted by Craigmandu (Post 563057)
This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks

That may have been the theory, but its not how it has worked out in practice.

Ruenaros 02-22-2012 10:20 AM

keepin hope alive that admins will re-evaluate the current situation and try to bring back the true classic experience!


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