Project 1999

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-   -   Game Mechanics: Blue diamond jewelry (/forums/showthread.php?t=78515)

Ele 01-15-2013 10:45 AM

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Ele 03-19-2013 04:07 PM

Cross reference to "resolved" report that was supposed to have taken care of BD jewelry until the appropriate time period.

http://www.project1999.org/forums/sh...ad.php?t=60289

Bamzal Sherbet 03-19-2013 05:44 PM

which was never resolved

Ele 04-02-2013 01:04 PM

Quote:

Originally Posted by Nizzarr (Post 682549)
These things shouldnt be available until 1.5 month after velious released.

They were added on the 2001 January 17th patch.

I'm surprised this went on for so long here!

source: caster realms wayback machine

Actual source below:

January 17, 2001: via Caster's Realm Patch update.
http://web.archive.org/web/200101191...tersrealm.com/

Quote:

Wednesday January 17, 2001
BLUE DIAMOND JEWELLERY EMERGES!


Thanks to Brazzlethorpe Fertneyrump of Solusek Ro we have the statistics for the new Blue Diamond jewellery that was implemented with today's patch. Interestingly every metal creates an item for different slots, with some very impressive results.

Silver Blue Diamond Ring
Blue Diamond Electrum Earring
Golden Blue Diamond Pendant
Platinum Blue Diamond Tiara
Velium Blue Diamond Bracelet
Updated Jewelcraft Chart
Submitted by Baelish, 8:53 PM

Bamzal Sherbet 04-02-2013 01:42 PM

im already stock-piling BD for velious bracers

nilbog 04-02-2013 02:29 PM

Okay so here's what I can do.

All blue diamond jewelry combines disabled until ~January 2001. This would be a ~ month after velious release and would be automagically enabled when they time came.

Existing blue diamond jewelry (statless) would continue to exist. I am not sure if anyone made any of this or why they would, but I see no reason to change it.

Existing blue diamond jewelry (with stats) would be replaced with alternate statless versions until ~January 2001 when they would automagically become respective jewelry with stats again.

For example:
Silver Blue Diamond Ring: statless -> no change
Silver Blue Diamond Ring: with stats -> Would become SBDR, ring slot, no stats, tradeable.

Blue Diamond Electrum Earring: statless - no change
Blue Diamond Electrum Earring: with stats -> Would become BDEE, ear slot, no stats, tradeable

Golden Blue Diamond Pendant: statless -> no change
Golden Blue Diamond Pendant: with stats -> Would become GBDP, neck slot, no stats, tradeable

Platinum Blue Diamond Tiara: statless -> no change
Platinum Blue Diamond Tiara: with stats -> Would become PBDT, head slot, no stats, tradeable.

Velium Blue Diamond Bracelet: No change. Cannot be crafted yet because velium bars are not obtainable. Recipe disabled until ~January 2001.

Objectively, the point would be to remove the usefulness of the jewelry currently in game, disable the recipes until the correct point in time, and give people a way to distinguish and trade their already crafted pieces.

Let me know what you think.

Ele 04-02-2013 03:13 PM

Quote:

Originally Posted by nilbog (Post 908306)
Let me know what you think.

Sounds like a reasonable fix, yet does not permanently punish people for past combines, which shouldn't have been in to begin with.

ArumTP 04-02-2013 03:23 PM

Give it the same treatment WU's and Imbued jewelry was. Disable the combine, what exists still exists.

nilbog 04-02-2013 03:26 PM

Quote:

Originally Posted by ArumTP (Post 908363)
Give it the same treatment WU's and Imbued jewelry was. Disable the combine, what exists still exists.

Would like to have Velious launch with resist jewelry appropriately being Kunark-era. Wu's and blue diamond jewelry are of a different caliber, imo.

Itap 04-02-2013 03:51 PM

Quote:

Originally Posted by nilbog (Post 908369)
Would like to have Velious launch with resist jewelry appropriately being Kunark-era. Wu's and blue diamond jewelry are of a different caliber, imo.

Couldn't have said it better. Your proposal for the fix sounds reasonable as the jewelry shouldn't have been created in the first place.


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