Project 1999

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Wonton 11-15-2009 04:13 AM

http://tinyurl.com/misslol

stormlord 11-15-2009 06:01 AM

Quote:

Originally Posted by Danth (Post 4132)
You're mistaken stormlord--melees *are* taking more damage than they should be. The specific cause might be up in the air, though.

The 'melees need a group notion' doesn't apply when on P99 I couldn't solo at 32 something I could by 26 on Live ~10 years ago in much the same gear, or when my wife and I can't *duo* certain things we routinely duo'd back in the day.

You're reasonable on the subject of endurance, so be reasonable on this, too. For every poster who merely wants to be made 'uber', there are 10 who see the legitimate problem.

Danth

Bring some evidence to the table. Otherwise, it's just conjecture. Surf the net, the archives, for people who soloed in 1999. Record the links for different classes and levels. Put this in a post. Information from 1999-2000 is much more useful than our own memories - which often are distorted by time and even our own vantage point. I'm not saying you're wrong here. That's why I always leave the door open. Until I see something substantial, then I'll just give you my own opinion, and mine is as good as anyone elses.

Also... if you can't solo something at 32 that you could solo at 26, that doesn't mean mobs should hit less. It could be some other problem that is causing the descrepancy. Any number of things could cause that. Who is right and who is wrong?

I think it's evident that there's no way they can duplicate 1999 100%. There're going to be a lot of mistakes. When we fix one thing, we could very well break another (and not even be aware of it). We're all lucky that we're just players.

Tenudil 11-15-2009 12:53 PM

Stormlord a roughly 90+ percent hitrate by even con mobs is NOT correct, if you didn't play a tank in 99 please quit saying there's not a problem. I wish i had some parses left from 10 years ago or could find anything more then a few scattered bits of information left from that time. Player hit rates vs dark blue xp mobs always ranged within a few points of 60 percent, it seems to be roughly correct from my experience so far.

Blue mob hit rates were somewhere in the range of 55 to 65 percent after avoidance skills vs a tank class (non monk), If my memory is correct. I have larger parses of green, light blue, and a few dark blue mobs hitting a lvl 10 in the high 80 percent range after avoidance skills. And yes Wonton its nice to see that once you're 40 levels higher then a lvl 8 mob it will miss you 95 percent of the time, show us a screenshot of a lvl 45 mob missing like that and I'll start taking you seriously.
http://www.thesteelwarrior.org/forum...hp/t-3980.html

Danth 11-15-2009 08:58 PM

Don't need to prove there's a problem--it's a known issue as confirmed by the devs in other threads. The problem seems to be finding people to do the work fixing things. That people will continue discussing it on the forums in the meantime should be thought of as the nature of a gaming BBS.

Danth

stormlord 11-16-2009 04:07 AM

Quote:

Originally Posted by Danth (Post 4282)
Don't need to prove there's a problem--it's a known issue as confirmed by the devs in other threads. The problem seems to be finding people to do the work fixing things. That people will continue discussing it on the forums in the meantime should be thought of as the nature of a gaming BBS.

Danth

There should be combat parses from 1999/01. (i hope) Can't someone look through forum/net archives and find some?

stormlord 11-16-2009 04:09 AM

Quote:

Originally Posted by Tenudil (Post 4207)
Stormlord a roughly 90+ percent hitrate by even con mobs is NOT correct, if you didn't play a tank in 99 please quit saying there's not a problem. I wish i had some parses left from 10 years ago or could find anything more then a few scattered bits of information left from that time. Player hit rates vs dark blue xp mobs always ranged within a few points of 60 percent, it seems to be roughly correct from my experience so far.

Blue mob hit rates were somewhere in the range of 55 to 65 percent after avoidance skills vs a tank class (non monk), If my memory is correct. I have larger parses of green, light blue, and a few dark blue mobs hitting a lvl 10 in the high 80 percent range after avoidance skills. And yes Wonton its nice to see that once you're 40 levels higher then a lvl 8 mob it will miss you 95 percent of the time, show us a screenshot of a lvl 45 mob missing like that and I'll start taking you seriously.
http://www.thesteelwarrior.org/forum...hp/t-3980.html

I played a ranger march/april/may 1999. I just don't remember. Monks, btw, if they have same ac as warrior, get hit harder (max damage) than warriors but they dodge more. Note that for a monk to have the same ac as a warrior they'd probably need to be twinked. Monks aren't goina be solo tanking very well. I've seen monks do it, but then again, i've seen rangers/druids/rogues/etc tank too.

stormlord 11-16-2009 04:12 AM

Quote:

Originally Posted by Tenudil (Post 4207)
Stormlord a roughly 90+ percent hitrate by even con mobs is NOT correct, if you didn't play a tank in 99 please quit saying there's not a problem. I wish i had some parses left from 10 years ago or could find anything more then a few scattered bits of information left from that time. Player hit rates vs dark blue xp mobs always ranged within a few points of 60 percent, it seems to be roughly correct from my experience so far.

Blue mob hit rates were somewhere in the range of 55 to 65 percent after avoidance skills vs a tank class (non monk), If my memory is correct. I have larger parses of green, light blue, and a few dark blue mobs hitting a lvl 10 in the high 80 percent range after avoidance skills. And yes Wonton its nice to see that once you're 40 levels higher then a lvl 8 mob it will miss you 95 percent of the time, show us a screenshot of a lvl 45 mob missing like that and I'll start taking you seriously.
http://www.thesteelwarrior.org/forum...hp/t-3980.html

Some old parses. Great. That's what I want to see.

And I -do- remember gearing up as helping me in blackburrow (leather). If gearing up is not helping you, then something is wrong.

Try to repeat his parses and see what you get. There needs to be some parsing going on on this server.

I want to see specifically whether increasing your defense/ac helps reduce hit pct or incoming damage.

Goobles 11-16-2009 07:55 AM

Quote:

Originally Posted by stormlord (Post 4317)
There should be combat parses from 1999/01. (i hope) Can't someone look through forum/net archives and find some?

Like you?

stormlord 11-16-2009 09:30 AM

Quote:

Originally Posted by Goobles (Post 4323)
Like you?

I wasn't the one that came here and complained about it. Burden of proof is not on my shoulders.

If someone comes on forum and says melee's getting hit too much or too hard, they need to prove it.

Goobles 11-16-2009 09:38 AM

But you are trying to counter a known broken game mechanic. If you don't want it fixed, find proof imo.


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