![]() |
Used to play with a mage alot - we could force the pet to tank a rooted mob if it was positioned very close to the mob. Unfortunately the pet would push mobs around like crazy so it was very laborious. Pets will get *just* close enough to melee their target - almost impossible for a player.
Also, fear kiting without snare is extremely painful for melees... you will constantly be seeing "You cannot see your target." and "Your target is too far away, get closer!". The snare neck is Innoruuk CLR/SHM only. I would imagine any rogue could get it with a little faction work and DE illusion, but it would be useless. Plus, the effect has a long cast time, short duration, and minimal potency. Again, very painful to rely on. |
Quote:
One thing that is true is the monster will always hit you instead of *your own* pet. |
Its an annoying one, maybe they changed it during Luclin/PoP. Being able to do that here would open up duo options and give classes like rogues a decent chance to XP outside of a full group setting.
|
This is a difficult combo indeed. There are two scenarios I can come up with. The lesser easy is that you struggle up to level 44 to be able to chain Color Stun, because that is the point at which an enchanter has at least three Color Stuns totalling 18 seconds. Until yall get to L44, the enchanter can charm a pet to add to your DPS as well as Color Stunning to facilitate easy backstabs.
Another method is that the rogue gets a Serrated Bone Dirk and procs Engulfing Darkness at L37, then you Fear Kite towards glory. This is a lil unreliable, but possible. Maybe you should trio with a Druid for snares? Or maybe you should try a different duo. Rogue/monk with shaman. Druid/enchanter. Otherwise, I am out of solid ideas. Best of luck anyway! |
A Rogue and a Enchanter paired up is just stupid plain and simple. This game is hard enough let alone something crazy like that. :confused:
|
Quote:
|
Quote:
|
You missed pre-nerf whirl till you hurl in all its glory by a good year and a half.
|
On live, I two boxed an enchanter and a rogue, and was very successful with it. The difference here is that my enchanter was max lvl and I PLd my rogue up to speed, instead of lvling both from the bottom up. The enchanter berserker strength line doesn't get useful until later lvls.
Making the enchanter root tank with bedlam/rune was the main strategy (slowed mobs). Also at some point, bloodpoints with enchanter buffs could heal the rogue in a very short amount of time. I used to solo/duo Crypt in Sebilis, DEs in Kith, Freeti in Solb, etc - certainly not a worthless duo. For sure it isn't the best duo out there, but they are the two classes I enjoyed playing, so I did. You guys should do the same, imo. |
Problem isn't whether its doable...it just is comparatively a weak combo.
If you like both classes they can be fun together...rogue is dps, chanter is hella utility. you'll be useful for most grps and raids. If your goal is just to duo for exp there are better combos. If your goal is to duo named camps you can prob kill anything with a chanter alone that you can kill with a chanter/rogue combo. It would be especially weak if you aren't a good boxer and you weren't set up to play both classes smoothly. You'll prob end up playing one class most of the time while boxing, and only hopping to the other when he is needed. |
All times are GMT -4. The time now is 08:41 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.