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-   -   Raiding scene changes proposal (/forums/showthread.php?t=93863)

Vandy 01-10-2013 05:20 PM

Quote:

Originally Posted by Nordenwatch (Post 808649)
there's a difference between acting immaturely and acting realistically, this would NEVER work unless every guild on the server was in on it. If 90% of the guilds weren't pre-camping but one decided to, the entire thing would go down the toilet.

Well at least someone is throwing SOMETHING out there. The current system is high exploitable as well. Why not try out some different scenarios and see if anything changes. Use what works and discard what doesn't, experiment a little. I mean just about everything now is ridiculous so why keep the same system that doesn't work, let's just TRY something else out even if it's for a week... WHY NOT?

Alarti0001 01-10-2013 05:23 PM

Quote:

Originally Posted by Nocturne (Post 808662)
I doubt it or you would have said how.



How is that a down side? Ok so you stack rogues and wizzies...big deal? If your guild manages to get more people on the target faster, it won't matter how many wizzies or rogues the other guild has if they are too late. Also, how would the best geared have major advantages? Anyone that's capable of taking down raid targets are all pretty damn well geared so I really doubt it's that much of an advantage.

Well timed memblurs. GG

I can confirm rogues with VP weapons would obliterate rogues without. The differences will further increase in velious.

Autotune 01-10-2013 05:24 PM

Quote:

Originally Posted by Nocturne (Post 808662)
I doubt it or you would have said how.



How is that a down side? Ok so you stack rogues and wizzies...big deal? If your guild manages to get more people on the target faster, it won't matter how many wizzies or rogues the other guild has if they are too late. Also, how would the best geared have major advantages? Anyone that's capable of taking down raid targets are all pretty damn well geared so I really doubt it's that much of an advantage.

Memblur will exploit the "who does the most dmg".

Basically, a guild could do 95% of the damage, an enchanter from another guild can come up and memblur the target and his rag-tag band of rogues could manage to do the most on the last 5% and get xp/loot.

So even if they show up late, they can still win easily enough.

This is, if memblur isn't fully healing the raid target... dunno if they ever actually fixed that lol.

Alarti0001 01-10-2013 05:25 PM

Quote:

Originally Posted by Vandy (Post 808663)
Well at least someone is throwing SOMETHING out there. The current system is high exploitable as well. Why not try out some different scenarios and see if anything changes. Use what works and discard what doesn't, experiment a little. I mean just about everything now is ridiculous so why keep the same system that doesn't work, let's just TRY something else out even if it's for a week... WHY NOT?

We did try something recently. It didnt work. What will work is velious!
This wont work because it irrationally limits a player/guilds ability to play the game and to devise new ways to compete.

Alarti0001 01-10-2013 05:29 PM

Quote:

Originally Posted by Nocturne (Post 808679)
Make it so memblurs don't work on raid targets, problem solved.

Also I really fucking doubt that a rogue with epic/nightwalker is going to get that heavily out dps'd by someone with a VP off hander. Sure it's better but obliterate? Ya no.

I guess its how you define obliterate personally. They will have greater DPS and greater survivability due to VP gear. Which will increase come velious.

Lazortag 01-10-2013 05:30 PM

What happened to the changes that were in the works a while ago about simultaneous repops, FTE shout, etc.?

Vandy 01-10-2013 05:31 PM

Quote:

Originally Posted by Lazortag (Post 808686)
What happened to the changes that were in the works a while ago about simultaneous repops, FTE shout, etc.?

^^^^^

TWDL_Prexus 01-10-2013 05:31 PM

Delusions of grandeur. Either step up your game to compete with TMO, or consider a different game. As long as TMO is around there will be no easy raiding. This aspect of the server is probably one of the most classic things about this server.

Autotune 01-10-2013 05:33 PM

Quote:

Originally Posted by Nocturne (Post 808679)
Make it so memblurs don't work on raid targets, problem solved.

Also I really fucking doubt that a rogue with epic/nightwalker is going to get that heavily out dps'd by someone with a VP off hander. Sure it's better but obliterate? Ya no.

No, you just created an entire new set of problems.

tekniq 01-10-2013 05:38 PM

to OP, your argument would only be valid if everything was in good faith. you can't police people from not parking fully buffed toons, then you're going to petition that guild X parked 10 forces, GMs don't want to hear that shit either.

TBH, i think the coolest way that might take a bit of work is if there is a 7 day window when all mobs will spawn sometime within the 7 days and there is just a server wide message that mob x popped at time y (like a server shutdown message), then you can send out your batphones. Think it would also be cool if there was like a 20% chance that two mobs spawn at the same time, 10% chance 3 mobs spawn and a 5% chance that all mobs spawn at once, Socks would be clean, and no one would have to sit there like an idiot tracking for hours.

i.e, week of 1/13

Sunday - 10am: oh shit, gore pops
Sunday - 7pm: wtf, inny pops
Tuesday - 5am: dafuq? trakanon
Wednesday - ....
Thursday - 1pm: HOLY HELL!! VS & CT
Friday - 8pm: OMG WTF BBQ! sev, talendor AND fay?!?!?!
you get the picture...






and I represent the ghost of VD.


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