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FE does not have over 30 people in most cases to throw at these mobs, nor do most the members have the experience.
Thank you for proving my point. Your mediocre cards are lack of players and experience. You didn't understand the analogy or reading comprehension is too tough for ya. |
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How about a 3rd option? I understand that TMO is a raiding guild, and it raids to equip its new members and alt after alt, but what about an option that involves both racing and rotation. You always says you are about competition, unless it involves vp, which means your really not about competition just the perception of it. You say the only mob you intentionally cock block is VS and Trak, yet you steam roll every other mob at any chance given. You want competition but not against equally geared player, just those with sub-par gear, which is im fine with, you want to stay number 1 i get it. But what about letting others occasionally enjoy the kill. What i propose is a system that does both. Trak spawns atleast an average of 2 times per week. Why not have 2 spawns be race and 1 on rotation. Example spawn 1 race, spawn 2 race, spawn 3 tmo, spawn 4 race spawn 5 race, spawn 6 bda, etc. On older world mobs move it 1 race, 1 rotation since there will be more guild competeing. This system would mostly shut everyone up and still provide you with you competition meanwhile not freely giving out loot. You make a rule, guild has 1 hour to engage and kill mob during their rotation or they forfeit. Lets be 100 percent honest, no guild can compete with TMO numbers, but if tmo wants a challenge in every zone, including vp, if they really want competition then why not let see if any other guilds can show the skill to get there. Its not the skill most guilds are lacking to kill mobs, its the time to properly prepare, because in order to race TMO, they often engage early. You cant scream competition if there is no way for it to exist. You say competition is classic, but batphoning on spawns and having 100 plus raid gear alts is not. Having full sets of alts parked at every raid spawn is not. 1 guild dominating the whole server is not. Im not asking for free hand outs, im asking for a chance to prove other guilds can kill raid targets. Im not asking for a straight up rotation, or for TMO to give up all their raid targets. Im asking for TMO to let other guilds atleast have minimal raiding fun, and engage mobs while prepared. I don't feel letting 1 of 3 spawns go to rotation or in traks case letting a Guild have 1 trak a month free to engage is asking to much. Like i said this would satisfy your urge to race for raid targets, yet would also satisfy those other guilds urge to relive old raids. We are all here because we loved eq in its originality, letting others enjoy slightly and gear up some will onlly result in better competition for you, and isn't that what you want? What good is it to be the Best of the Best if you never play the game with any competition. NBA team would not have fun playing a high school team over and over.
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What was funny is when TMO said to the rest of the server "don't worry we'll get rid of IB so we can make the server a better place for everyone" just to do what everyone thought and turn into a far worse version of them instead.
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First off Autotune go fuck off you dont play it doesnt concern you.
2nd off TMO HAD ROTATION. Lastly im asking for a little respect for other players to enjoy some of the raiding aspect of the game and remove some of the wasted time. It would benefit TMO also to know once every 2 weeks for a spawn they didnt have to sit on their ass waiting for bat phone. If you honestly don't believe the raid scene is hurting the server, then try logging the fuck on, instead of trolling the boards and talking with people. Yes TMO can continually kill about every damn raid mob on the server, yes sometimes, they will lose fte, or a race, rarely, but in the end they will destroy any competition they so desperately say they want. Either TMO just admits they want to control every mob and fuck everyone else outa a chance to raid, or they shut the hell up about competition. You dont have it both ways. Personally you need to have someone kick the tmo dick out of your mouth, and then spit out their balls your constantly sucking on. |
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Also, why does it matter what TMO says they want. If TMO changes and says they don't want any competition, will you stfu with your retarded suggestions? Personally, you're an idiot who has horrible suggestions. You could put any guild where TMO is and what I said would hold true for them as well. You seem to be the one who has TMO cock-in-mouth syndrome. |
I am sorry autotune i forgot you were the only one with the great suggestions and are the smartest person alive and everyone else is just retards. Your knowledge of the situation is so vast and mine dwarfs in comparison. All should just shut up and listen to your amazing intellect on the situations at hand. On second thought, nah fuck off works better. I never said TMO didn't work hard to get to where they are, but the situation now is different then the situation before. TMO competition was already starting to fail when they came into their own, then on top of that they absorbed alot of the top players from those guilds. There is no chance anyone can compete with TMO and their numbers and system. You equate letting guilds have a chance at targest every once in awhile with free loot, yet the raid target still has to be killed. It can continue the way it is and yes TMO will stay on top either way, but at what cost. Competing is what makes the end game fun, but what competition is there at the current raid scene. If you give people a taste, maybe that will drive more spark to try to compete, or atleast draw more people to join other guilds to compete. Monopoly raiding isn't competition. You seem to be able to disregard everyone's suggestions as retarded, and unwilling to consider new options that may greatly improve the server raid scene, your only response is ya i agree its fucked up, but lets not change anything. You sling the word retarded around like you know everything, but refuse to consider the possibility that the only way the raid scene will improve is to make changes. I never said a rotation when new content is available was even remotely what i wanted, but on 1 year old content, what does it hurt to allow some other guilds opportunities and what does it help. These factors should be weighed against each other. It should not be you that is even making negative comments, it should be the core of TMO, and i was trying to be civil and suggest a system that would have both race/rotation and help the server raid scene. I do believe TMO wants some balance, and i honestly believe they want more competition, but sometimes in order to have both you have to give a little, or one day you may log on and see only TMO people running around, and then where would any competition be? I don't have to read about how kunark was on live, i was there, i played it, and was in the number 1 guild on server. And yes, we rotated with other guilds, not because we had to, but because it gave us drive to improve ourselves, something i doubt you understand.
Nimamok < Eastern Keep> Baramur < Avatars of Discord> Honch < Echoes in Eternity> |
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So when these guilds come on here and talk about how TMO is ruining the raid scene, it makes me laugh. The chances for them to engage raid targets is vastly higher now than a year ago or any time before. And you're right, I don't understand rotating. I never raided on EQ, I only have what I've seen and read from people that did play on live servers. I don't agree with pseudo-instancing EQ raid targets, it defeats the purpose of there not being instances. |
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