Menaan |
02-10-2014 07:22 PM |
Quote:
Originally Posted by Aeolwind
(Post 1315689)
Things aren't 'added' like Luclin UI's. We can't disable them in the client, yet. As soon as we are able to however, they'll disappear and be a footnote in the patch notes. =)
This project is not about convenience, or catering to the lowest common denominator. It is recreating the database & server side as closely to classic as can be achieved.
So yes, if a current function is useful, yet not classic. It will be scrutinized at some point. And destroyed.
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I haven't looked at the code personally myself, I just figured if the map opening could be hooked and disabled as it is the UI itself could be :) (found out about the map due to my habbit from live of opening it lol, I have since unbound those keys, but already broken myself of the habbit of even trying to open it).
And my mistake, I thought the project was more about the original experience than an exact duplication. I'll keep that in mind. I hope when my monk gets to 60 they are as OP as they were pre luclin nerf at tanking better than warriors on trash hehe!
Quote:
Originally Posted by Naerron
(Post 1315692)
I have to disagree with the OP on all of the issues he raised. All of them make the game easier, and I think the quintessential thing that was trying to be preserved was the distinct difficulty of the game. And on that front every little piece matters. Besides /corpsedrag let you not only auto drag multiple bodies it also then let you click on and /corpse more,
So one rogue could drag like 5 people at once EASILY. So that's just one example but you can start to see how seemingly irrelevant features do actually make or break the game
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I disagree with them making the game easier. I don't really consider typing /consent a difficulty factor in the least regard. And just to note, I routinely drug 4+ corpses when I did guild CRs, before /corpsedrag. It was not all that difficult to make a couple hotkeys that did /target, then /corpse. Most I ever did was 7, but that one did require me to pause every few feet to let it cycle through all the corpses. And as I said, if it's a single corpse, you can bind /corpse to other movement keys and barely need to use /corpse yourself.
If the /corpse didn't seem to have such a short range and feel so laggy on this server it would not be as big of a deal to me. I could be misremembering the range, but I swear it's only about 60% of the distance that it was on Live.
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