Project 1999

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-   -   Game Mechanics: Mage epic pet (/forums/showthread.php?t=103691)

mostbitter 03-10-2013 12:50 PM

The epic pet was too strong on live. When Tuis got it on Tallon zek he didn't lose fight for years afterwards.

Jigga 03-10-2013 02:10 PM

Making it like live so that its hard to land spells on it does not make sense until the resist system on players resembles live more than it does now. If changes on resists are going to be changed then it needs to be across the board all at once. Because honestly as it stands if you compare how player resists are working with the epic resist then its working fine, spells are landing more often and harder on PC here than live so why shouldnt spells land easier on mage epic? . Cherry picking certain fixes that greatly affects pvp and implementing them piece mail is not a smart move. Have the staff work on it and shelf it until the whole knew resist system is ready to be implemented.

mostbitter 03-10-2013 02:15 PM

i agree with the above post. this is not an issue that should be worked on currently.

Nirgon 03-10-2013 06:28 PM

Quote:

Originally Posted by Lime (Post 880878)
Epic Mage pet stun landing 90+% of the time on 160+ magic resist at cast range. Atleast it landed 4/4 casts on me when I was fighting one of the two mages on the box that has it. Seems to be functioning similar to the earth pet in that it ignores resists and lands no matter what.

An MR Fix would make this pet too strong.

Dawg is gonna dawg too late

diplo 03-11-2013 02:57 PM

Quote:

Originally Posted by Lime (Post 880878)
Epic Mage pet stun landing 90+% of the time on 160+ magic resist at cast range. Atleast it landed 4/4 casts on me when I was fighting one of the two mages on the box that has it. Seems to be functioning similar to the earth pet in that it ignores resists and lands no matter what.

An MR Fix would make this pet too strong.

That was a fun fight, but my pet was MR buffed with 2 daggers of symbols so that would be about +45MR and i don't think he resisted any of your mezzes and whatever you threw at him, so it's broken both ways :)

Sickpuppy 03-28-2013 02:24 PM

Mage epic pet
 
Does not invis him self .. He should .. Also he doesn't backstab which he also should be doing .. Lets get dr nirgon and daddy nizzar on the case te mages need this fixed oh and the epic pet is supposed to have super super high mr and that isn't the case here

heartbrand 03-28-2013 02:43 PM

I don't want to hear a single thing about mage pet MR until resists are fixed on red99.

Gel Mibson 03-28-2013 03:36 PM

i don't recall the backstab/invis, ever...where is your evidence?

Sundawg 03-28-2013 05:13 PM

Quote:

Originally Posted by Sickpuppy (Post 904034)
Does not invis him self .. He should ..

should not

Quote:

Originally Posted by Sickpuppy (Post 904034)
Also he doesn't backstab

WAD

Quote:

Originally Posted by Sickpuppy (Post 904034)
epic pet is supposed to have super super high mr and that isn't the case here

already a thread on this here:

http://www.project1999.org/forums/sh...d.php?t=100028

diplo 03-28-2013 05:20 PM

what is WAD?

and sickpuppy, this is from my old thread:

Quote:

Originally Posted by Sundawg (Post 866263)
I spent some time recently researching this pet because it came to my attention that the thing was enraging in game.


So far:

Magician Epic pet should run about as fast as jboots.
Magician Epic pet should not enrage at low health.
Magician Epic pet will be slightly more magic resistant.

Fixed, pending update.

also, sundawg, how slightly more magic resistant are we talking about?


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