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pharmakos 11-06-2013 08:48 PM

Quote:

Originally Posted by Warmonger (Post 1175662)
When it comes to dual wielding how do you decide what weapon you put in main hand over off hand? Sorry new to warrior class.


Honeybooboo Ogre War lvl 6

there is a STR-based damage bonus that only gets applied to swings from your main hand. its a flat number regardless of the damage/delay of the weapon. as such, a lower delay weapon is better for your off hand... that way you get more swings, and the damage bonus gets applied more times.

however, the bonus isn't as large at lower levels.... so when you first get dual wield, you should just keep your best ratio in your main hand.

this is why low-delay weapons like the Mosscovered Twig http://wiki.project1999.com/index.php/Mosscovered_Twig were so overpowered, and eventually got nerfed.

Warmonger 11-06-2013 09:05 PM

So a http://wiki.project1999.com/Kunzar_Ku%27juch would be main hand and a http://wiki.project1999.com/Ebon_Razor would be off hand? Don't have these just trying to have an example . Thank you for your help.

pharmakos 11-06-2013 09:15 PM

yeah, Kunzar main and Razor off would be max DPS for that combo

that combo also reminds me of another point -- your main hand procs twice as often as your offhand.

Warmonger 11-06-2013 09:18 PM

Ok thank you for your help.

kaev 11-06-2013 11:45 PM

Quote:

Originally Posted by pharmakos (Post 1175669)
there is a STR-based damage bonus that only gets applied to swings from your main hand. its a flat number regardless of the damage/delay of the weapon. as such, a lower delay weapon is better for your off hand... that way you get more swings, and the damage bonus gets applied more times.

however, the bonus isn't as large at lower levels.... so when you first get dual wield, you should just keep your best ratio in your main hand.

this is why low-delay weapons like the Mosscovered Twig http://wiki.project1999.com/index.php/Mosscovered_Twig were so overpowered, and eventually got nerfed.

Level-based, not STR-based. For main-hand, for all melee & non-Bard hybrid classes, the bonus is [(level - 25) / 3], with fractions truncated. So levels 28-30 get +1, 31-33 get +2, & etc.

The higher your level, the more benefit you get from low delay in the main-hand.

If you want to compare two weapons with different delays for use in main-hand you can use [((base_damage*2)+damage_bonus)/delay]. For use in off-hand just compare [base_damage/delay].

Stinkum 11-07-2013 04:36 PM

Not a warrior question but.. For a Paladin, mostly soloing, which would you use?

http://i.imgur.com/LDC4ShC.png + http://i.imgur.com/X6Rxbnp.png

or

http://i.imgur.com/buLhL1d.png

pharmakos 11-07-2013 04:53 PM

use the 2hander against melees.... root the mob, and only step into combat for a swing once every 4 seconds (less if you have haste). you can even sneak in meditate ticks between swings sometimes, if you get the timing down. turn off auto attack in between swings, so that you don't miss any. getting the "you cannot see your target" or "your target is too far away" messages means you have to wait another 4 seconds.

vs. casters, use the one hander/shield combo for extra spell interrupts from bash

Stinkum 11-07-2013 05:01 PM

Yea, if I was jousting PvE it would definitely be the JICA, but what if you're not?

pharmakos 11-07-2013 05:03 PM

if you don't want to bother jousting PVE then just use the one hander/shield combo probably.

Stinkum 11-07-2013 05:06 PM

Is it worth it though? It would take longer to kill a mob, root resists, early root breaks, and having enough room to do it sounds annoying. My downtime isn't that long right now just tanking and spanking.


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