Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Miscellaneous: Pumas and mad men not attacking sitting players (/forums/showthread.php?t=111518)

kaev 06-13-2013 03:07 PM

Quote:

Originally Posted by nilbog (Post 993461)
The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.

Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)

nilbog 06-13-2013 03:09 PM

Quote:

Originally Posted by kaev (Post 993506)
Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)

Will have to disagree I guess. Sitting aggro would certainly pull kos green trash (a gnoll pup) over to you. Their normal distance for aggro of a level 1 character, I'd imagine.

Nirgon 06-13-2013 03:11 PM

I think scowl/threatening were different distances on live.

I would attribute sit aggro to threatening distance.

kaev 06-13-2013 03:17 PM

Can't test it, and wasn't important as some more clearly remembered bits like non-rogue hide being useless vs. undead, so not confident enough of this to try to argue further. v0v Happy about a lot of the pending changes, go go good team!

Something'Witty 06-13-2013 07:05 PM

Just a FYI, a puma just attacked my lvl 45 monk as I was /camping in South Ro. Maybe 45 isn't high enough level to draw zero agro, but the puma was way green.

nilbog 06-22-2013 01:46 PM

Quote:

Originally Posted by Something'Witty (Post 993913)
Just a FYI, a puma just attacked my lvl 45 monk as I was /camping in South Ro. Maybe 45 isn't high enough level to draw zero agro, but the puma was way green.

Yeah I could replicate it, but it wasn't happening as effectively as it should. The npc waypoint pausing near a player would create aggro.

Sit aggro is supposed to be an annoying pain, regardless of level.

Fixed by kanras, pending update.


All times are GMT -4. The time now is 09:11 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.