Faerie |
06-25-2013 02:20 PM |
Quote:
Originally Posted by Smedy
(Post 1006924)
Well, PVP and dueling is something completely different, to me PVP is where you take every point of advantage you can to win.
Dueling is more like waiting for your opponent to kill the mobs and then say "okey sir, prepare to die" and engage.
Don't get me wrong, playing on EMU has not made my everquest experience better, i felt more close hearted about EQ before i came here and became and ruined my immersion.
I was always on the short team though, so for you faerie, i'd probably pk you when you turned your back, I was a master gnome jumping from platform to platform in elf city pking elfs left and right, i think i ruined my faction on atleast 3 characters just doing that lol
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I knew better than to turn my back to a gnome, and KoSed the server as elf purist/4team anyway. Waiting for the mobs to die wasn't like having a duel, it was respecting your opponents enough to get around the lame xp loss mechanic and have more fun. Not like after the mobs died anyone was like, "Okay, med time! I'm FM, but let me know when you guys are ready."
We still had to constantly check who was in zone, because if we pulled something we could barely handle and pvp showed up, we would pay for it. If anything, I think our way of doing things encouraged the fun aspects of pvp while limiting the factors that caused people to ragequit (bindrushing, bindcamping, CC, exp loss), and this resulted in meaningful pvp that happened every single day. Compare this to RZ, where attacking another player was taboo, or SZ (bluebie trainfest), or TZ (not as prominent trainfest), and we come out on top imo.
Vallon Zek was where a pvp kill counted as a win, and we'd rather enjoy our pvp than get grief kills :)
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