Project 1999

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-   -   Finalized Project 1999 Raiding Policy (/forums/showthread.php?t=135093)

Funkutron5000 01-13-2014 03:27 PM

Quote:

Originally Posted by Derubael (Post 1272613)
Yes, this ^. My original post was incorrect and has been edited to reflect that.

To be clear, a C guild can kill 2 combined of FFA and C and an R guild can kill 2 combined of R and FFA, right?

It's not just kill 2 of whatever the hell outside of VP and then C can go into VP and R can't (unless they wish to become C)?

My brains has become tangle.

doraf 01-13-2014 03:32 PM

Add an extra 0 to the Raid Policy width and it's rockin!
http://www.project1999.com/raid.php

arsenalpow 01-13-2014 03:47 PM

Quote:

Originally Posted by Funkutron5000 (Post 1272641)
To be clear, a C guild can kill 2 combined of FFA and C and an R guild can kill 2 combined of R and FFA, right?

It's not just kill 2 of whatever the hell outside of VP and then C can go into VP and R can't (unless they wish to become C)?

My brains has become tangle.

There's two different parts to this. I need Yendor to make a flow chart probably.

Full repops (the 2-4 a month)
Natural spawns from traditional timers (with new minimal variance)

During a full repop class C (competitive) guilds have a bag limit of two for 24 hours. They may kill anything that is currently in a FFA or class C cycle. VP is not included in this bag limit.

During a full repop class R (restricted) guilds have a bag limit of two for 24 hours. They may kill anything that is currently in a FFA or class R cycle.

With natural spawns, guilds can only kill mobs within their cycle. After 6 hours any mob not killed goes into FFA.

The juggling of the 24 hour bag limit and 6 hour FFA cycle still kinda throws me off but I believe the 24 hour bag limit timer takes precedence. Rogean could just change everything to 6 hours which might alleviate some of the confusion.

Funkutron5000 01-13-2014 03:48 PM

Ok, that's what I originally thought. People have been posting so damn many other takes on it that I was confuse.

arsenalpow 01-13-2014 03:50 PM

Additionally, I believe restricted guilds may go after competitive tier mobs at any time BUT by killing a mob designated competitive immediately places them in the competitive guild tier.

Rogean 01-13-2014 03:55 PM

Quote:

Originally Posted by doraf (Post 1272652)
Add an extra 0 to the Raid Policy width and it's rockin!
http://www.project1999.com/raid.php

Looks fine to me.

Show me a screenshot.

Rogean 01-13-2014 04:04 PM

Update: The bag limit duration has been changed to 12 hours. This bag limit will still apply after a mob goes FFA due to a 6 hour life span.

doraf 01-13-2014 04:17 PM

Quote:

Originally Posted by Rogean (Post 1272689)
Looks fine to me.

Show me a screenshot.

This sales driven company I work for forced us all into MS Dynamics CRM and we have to run IE. I keep using it by default throughout the day now. :(

It looks good in FireFox and Chrome.

I copied the source and edited the width to 1000 and it seems to view fine in all 3 browsers.

IE Screenshot:
Old

New

Snippet

Rogean 01-13-2014 04:26 PM

The correct change is to just remove that width, since it's a single TD table.

Does it look better now?

doraf 01-13-2014 04:37 PM

Quote:

Originally Posted by Rogean (Post 1272747)
The correct change is to just remove that width, since it's a single TD table.

Does it look better now?

Ah, makes sense. That's looks great! :)


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