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-   -   Most Revolutionary Idea for this server ever! (/forums/showthread.php?t=137094)

Shaakglith12194 01-27-2014 07:51 PM

Quote:

Originally Posted by Rhambuk (Post 1294355)
I didn't mind aa at first but sony took it way too far.

I just see it as the start of a slippery slope why i voted no. If it stuck to things like stats/resists/silly non important things id be fine with it but its just a matter of time before classes are required to have certain abilities to even be considered for regular exp groups.

And that is one of the major problems with AAs. In Luclin there were cool things to look forward to, but then you realize that you've already ground out 60 levels of pain and you have to grind out basically 15 level 49's to even have the ability to start grinding towards what are considered your "essential" class AAs. Even if it's just the first tier, I don't think every character on the server is going to want to grind out what will eventually become "minimum" AA requirements just to join their friends on a raid. Then it becomes, "We've already got AAs, why we has no cats?"

Reguiy 01-27-2014 07:55 PM

Giving even more power to the neckbeards. I'm gonna have to vote a solid NO on this one.

LittleSorcerer7 01-27-2014 08:19 PM

I dont think having basic +1 stats or +1 resists or for example the AA that makes you consume less food and water will become a "you have to have this to raid" and if it takes the same amount of time as getting 49-50....Jesus thatll take forever.. Just how it should so you dont have to Grind it out, its just there so theres always something to do =)

Shaakglith12194 01-27-2014 08:23 PM

Quote:

Originally Posted by LittleSorcerer7 (Post 1294420)
I dont think having basic +1 stats or +1 resists or for example the AA that makes you consume less food and water will become a "you have to have this to raid" and if it takes the same amount of time as getting 49-50....Jesus thatll take forever.. Just how it should so you dont have to Grind it out, its just there so theres always something to do =)

Tradeskills. Languages. Accumulation of wealth and gear. Helping people out. Raising factions. There's always something to do in EverQuest, no character is ever perfect. And I believe on live the AAs were equal to grinding level 50 or 51, not 49. I know I referenced 49 as well, but pretty sure it was 50 or 51.

LittleSorcerer7 01-27-2014 10:32 PM

Yeah whatever level it is. But on live when AA's came out they were TOUGHH which was nice.

fadetree 01-28-2014 10:23 AM

This again?

Vega 01-28-2014 10:51 AM

Yeah, this has actually been discussed quite a few times. I think Nilbog has even weighed in on it before.

myriverse 01-28-2014 10:55 AM

Item decay!

Your Fungi Tunic has torn. It is useless.

Muahahahaha!

fadetree 01-28-2014 11:53 AM

Yep, item decay/repair tradeskills is a great mechanic.

HeallunRumblebelly 01-28-2014 12:00 PM

Quote:

Originally Posted by Sirken (Post 1293540)
we ripped the code for AAs out of the matrix and set it on fire in the parking lot behind the p99 offices

http://stream1.gifsoup.com/view5/331...er-smash-o.gif


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