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-   -   Light blue mobs (/forums/showthread.php?t=14311)

mistersuits 08-12-2010 11:57 PM

Quote:

You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
Is the percentage of XP reduction on Light Blues like the secret ingredient in Big Macs? Or is it possible to divulge? :)

Bumamgar 08-13-2010 05:40 AM

Quote:

Originally Posted by guineapig (Post 115370)
The way you get exp from mobs is the same as the range in which you can exp with other players.

In other words a level 50 player should still be able to get some (albeit very little) exp from a level 34 mob. Level 34 being the lowest blue range (light blue on live, high end green on classic).

So at 50 you can get exp from mobs 16 levels lower than you.


mob level x 1.5 = highest level a player can be to get exp from the mob (ie: light blue con)

If you have any evidence that this was actually true on Live, circa 1999, I'd love to see it.

UrsusMajor 08-13-2010 09:16 AM

Quote:

Originally Posted by Bumamgar (Post 115271)
If you find a green con mob that gives XP, let me know, as there shouldn't be any.

The con-ranges are client dependent, and are set much larger than they were in classic. As such, light blue mobs on this server shouldn't give any XP at all, as they are well below the level range of even the "high greens" that gave XP on live back in 1999.

Instead of making them give no XP and having to deal with the outcry, we dramatically reduced the XP that they give.

At 32 I was gaining xp from green Ogres in West Karana. I thought it was probably due to the fact I was grouped with a level 31 druid at the time and those mobs were Light Blue to him. Ogre Shaman were still Blue and Goonda was yellow to me at 32.

guineapig 08-13-2010 10:11 AM

Quote:

Originally Posted by Bumamgar (Post 115644)
If you have any evidence that this was actually true on Live, circa 1999, I'd love to see it.

Once again I ask you. Do you have evidence that it wasn't true?

You keep nerfing stuff saying "prove me wrong". You seriously need to start posting evidence that proves you right before you nerf it.

Exp has always worked the same when considering the level disparity between player and mob as it has been when it came to group exp rules. It's very easy to test at lower levels.

a level 8 player can get exp with a level 12 player but not a level 13.
A level 12 player can get exp from a level 8 mob but not a level 7 mob.

It's that simple. In classic this used to be high end green. For simplicity sake they changed it to light blue. Honestly is was super dumb for them to ever use green to represent exp and exp-less mobs. Made no sense at all.

Humerox 08-13-2010 10:14 AM

Quote:

Originally Posted by Bumamgar (Post 115271)
If you find a green con mob that gives XP, let me know, as there shouldn't be any..

As late as yesterday, "hi" green cons in Unrest were still giving XP.

guineapig 08-13-2010 10:23 AM

High green cons everywhere give exp if you are high enough level. I remember getting exp off Cyclopses right after I dinged and they became green. The amount was minuscule but it was there. Pretty sure all zones will give you an insignificant amount of exp on mobs that just turned green.

Arclanz 08-13-2010 11:22 AM

Quote:

Originally Posted by Bumamgar (Post 115271)
If you find a green con mob that gives XP, let me know, as there shouldn't be any.

The con-ranges are client dependent, and are set much larger than they were in classic. As such, light blue mobs on this server shouldn't give any XP at all, as they are well below the level range of even the "high greens" that gave XP on live back in 1999.

Instead of making them give no XP and having to deal with the outcry, we dramatically reduced the XP that they give.

Hey Buma! Love the server. The heart spiders in guk give my lvl 20 enchanter xp even when they are green. Tho I've only killed a few of the green ones. Gorrbasher the 23 sk was bogarting the spiders last night and most of them must be green to him. But spiders do drop cheap gems that sell for coin.

guineapig 08-13-2010 12:16 PM

I guess I should mention that exp changes happened a few times over the years for various reasons. At one point they extended the blue mob range in order to help people rind AA's then they did a nerf on that.

The level cap being increased to 60 also came with changes to the way exp worked. At level 60 you could gain exp from mobs somewhere between 45 and 48 (conflicting sources).

Level 45 would seem to fit the following equation:

(current level) x 3/4 (current level)
This also matches the lowest level player you can group with and still share exp with them.

My guess would be that 45-48 in this case would be the exp penalty or light blue range.

vincin 08-13-2010 12:29 PM

If you are reading this you just wasted 4 seconds of your life




IMPORTANT!! "If you are reading this you just wasted another 3 seconds"

Messianic 08-13-2010 03:08 PM

Quote:

Originally Posted by vincin (Post 115812)
If you are reading this you just wasted 4 seconds of your life

IMPORTANT!! "If you are reading this you just wasted another 3 seconds"

No, I wasted 1 second reading the whole thing and about 5-10 posting this reply.


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