Project 1999

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-   -   Charmed Pets weight (/forums/showthread.php?t=149746)

halason 05-05-2014 05:00 PM

we've never done Red server before and I don't think we'd last very long against the insain twinks waiting to rape squishes around every corner ha ha. But seriously great information I am still looking for more - MR items that don't break the bank to make raiding and normal day to day grinding better if you've got some extra cash to spare.

Daldaen 05-05-2014 05:05 PM

Quote:

Originally Posted by halason (Post 1440823)
Tome of the eternal is another great item! with that plus the 2 rings and shoulder we are now at -40 + -40 debuff so -80 MR isn't to shabby for like 200 - 300PP. This could be invaluable for POH raiding as well, give an Abhorrent these items + malo + tash and you have a very dependable pet.

NPCs only have a single ring, ear and wrist slot.

So you can only give them one ring. Anything else gets eaten.

halason 05-05-2014 05:10 PM

Yeah I figured as much, but some people have posted conflicting information about this so I am willing to waste 75pp to test it out myself.

Tecmos Deception 05-05-2014 05:44 PM

Quote:

Originally Posted by Daldaen (Post 1440867)
So you can only give them one ring. Anything else gets eaten.

I specifically tested this mechanic maybe a year or so ago. Have you specifically tested this and found the opposite of what I did since then?

halason 05-05-2014 05:47 PM

My wife and I are going to test this tonight, I will give a rat 2 rings -10 mr 75 hp and a full set of banded armor. I will slow the rat and my wife will make a level 1 alt fight it to see if the rat is taking less damage and has the full amount of hp.

Tecmos Deception 05-05-2014 06:49 PM

Make sure you charm it before you give it stuff (most NPCs won't take and equip stuff unless you charm them first, it seems) and that you break charm after you give them. When I did this the mob's HP didn't update to show they had extra until after the charm that I gave the items during broke... not sure if it was just a UI thing or if the extra HP actually weren't on the mob until after that charm ended.

halason 05-06-2014 04:23 PM

Ok tested this, Armor did in fact give the rat more mitigation with a full set of banded. Also only 1 ring slot for NPC charmed pets so this must have been updated on the server.

Tecmos Deception 05-06-2014 07:47 PM

Lol. You guys and your 1-ring-only crap. Screenshots and logs of mobs actually equipping two rings as of 2 minutes ago inc...

Tecmos Deception 05-06-2014 08:04 PM

About to give a level 1 decaying skeleton a 5/55 ring:
http://s29.postimg.org/hz8i29vs7/EQ001204.png

After I break charm so that HP update:
http://s9.postimg.org/hzwawkwwf/EQ001205.png

About to give the same skeleton a second 5/55 ring:
http://s15.postimg.org/d591hi1qz/EQ001206.png

And here you can see the current HP/max HP change as the skeleton has equipped the second ring:
http://s30.postimg.org/vz4zqcngx/EQ001207.png

55/.78-55=15ish hp base for a level 1 skele.
110/.88 (he healed a tick apparently)-110=15 hp base hp for level 1 skele.
Both rings gave the skeleton more max hp.


And then I let the skele heal up to full before beating him down. This screenshot shows him at 15% after having taking 110 damage (the first hit of 22 was me breaking mez up in the noobie yard to drag him into the tunnels away from some bard who was trying to XP), which is more hp than he would have had if he had only equipped one ring:
http://s23.postimg.org/gaipll94b/EQ001210.png

halason 05-06-2014 09:29 PM

I must have done something wrong, you are a god Tecmos!


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