Project 1999

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-   -   Love the double XP thing idea. (/forums/showthread.php?t=15487)

Tallenn 08-25-2010 12:20 PM

I never got people that were hostile to the idea of an experience boost. It's not like it's something that happens regularly, and it's not something that will cause some kind of harm to the server.

It's just a nice gesture to some people that lost some of their time to a bug. It is granted like once in a blue moon.

I'd like to see it last through the weekend too (I get very little time to play during the week), but if it doesn't- meh, no big deal. It's not like I'm in a hurry to get to 50, anyway. Either way, it's only going to make a miniscule difference in how much I experience I gain in the long run. Even if it were to go through the end of the weekend, the extra XP wouldn't account for more than a fraction of one percent of total experience gained over the life of any of my characters.

lindz 08-25-2010 12:26 PM

When my husband told me that we lost the full day of grinding and camping quest items I admit that I fumed for a bit. Seeing the double exp and reimbursements that the devs are doing is so incredibly awesome.

It always sucks to lose work that we've put in but the project 1999 staff rocks for helping us out so much. <3

Dantes 08-25-2010 12:32 PM

I think 3 days is more than adequate. On one hand you can't assume that if somebody XP'd for 12 hours strait that they'll have 12 more hours to do it again immediately after the rollback. Making it 3 days gives them time to get some of that exp back around their schedule. On the other hand, making it a week or longer would probably be detrimental to the server's classic-ness! The hardcores will just take advantage of it and bust out 3 more level 50 alts.

cured 08-25-2010 12:42 PM

It doesn't matter to me which way the devs decide to go with this...if we get too used to the double exp, it is absolutely going to hurt when they take it away. It sucks because I'm moving this weekend and I have to spend a bit of time packing but I'll be on whenever I can to get what I can.

hedbonker 08-25-2010 12:42 PM

Quote:

Originally Posted by feanan (Post 125110)
seriously. why should a 12 hour rollback = 120 hours of double exp?

we should just leave it double exp all the time in that case.

Quote:

When my husband told me that we lost the full day of grinding and camping quest items I admit that I fumed for a bit. Seeing the double exp and reimbursements that the devs are doing is so incredibly awesome.

It always sucks to lose work that we've put in but the project 1999 staff rocks for helping us out so much. <3
You can NEVER please everyone.

Nineran 08-25-2010 01:01 PM

Roll backs aren't classic. Double exp is just a nice feature to help out the people that lost some exp in the rollbacks.

Do they have to do anything. Not at all, and I don't think anyone would quit playing on this awesome server even if they didn't do anything. But since they were considerate enough too, people are just voicing their schedules as to when they could take advantage of it to earn back their exp.

No one is looking for free hand outs here.

I feel like this would create a lot of work, but an option is too have a day of double now, and then a day of double over the weekend if thats more advantageous. So the week day and weekend players, can each have their time to earn back.

Anyways, I trust the devs to make it more than fair. Good hunting guys. I'll be able to get on a bit later tonight when gf has class and take advantage of it for a bit.

Mynxx 08-25-2010 01:02 PM

Although an entire weeks worth of increased XP gain is a little excessive (alts alts alts!) who cares if it's not Classic? All they are doing is accommodating to those that have lost time and efforts into bettering their toons; which is not uncommon to the EQ Classic and how some GM's and Guides handled situations to appease the mass crowd.

And perhaps not 12 hour rollback, but I've definitely seen a nasty rollback on the Nameless which lasted roughly from a Thursday to a Monday...I'm not complainin', I just did shit over...So again, just another thing to bitch about I guess, which is a little unnecessary, go pay for your EQ1 live subscription if you feel you've the right to complain about the decision making of those that actually DO pay to maintain this game and have made the efforts to make this Classic experience possible for whomever is interested, rather than exclusive.

In other words, let em do whatever the hell they want, if they choose to do it on a weekend, or a week day or for X amount of hours, let 'em, not every single player that was affected by the 12 hour roll back is going to be able to participate in the double XP weekend, but it doesn't mean you still can't log in after the fact and take advantage of Classic itself, yessss.

Sarkov 08-25-2010 01:10 PM

I think its a great way for the devs to take what should be a resounding negative and make it a positive thing. I played for about 8 hours that got rolled back, including camping quest items and getting over a level of xp. I was pretty upset when I read it would be erased. Fast forward to today and I am eager to log in and use the double xp - ultimately my memory of this event will be a positive one. I can only imagine how cool it must be to get the bonus without having lost anything from the rollback.

In a twisted way, I'll even look forward to the next rollback.... that's good community management right there.

As far as duration... it would really be nice to have 1 weekend day with the bonus (I won't be able to play all day like I did yesterday until Saturday), but its probably overkill to have it on through the week. I'd suggest leaving it up today, then turning it on again just for Saturday or Sunday. Getting really greedy... maybe a GM event to capitalize on the extra traffic for the weekend...?

apollyon arali 08-25-2010 01:11 PM

Hey..just a thanks for the double exp howver long it lasts.

Toony 08-25-2010 01:11 PM

Quote:

Originally Posted by Nineran (Post 125252)
Roll backs aren't classic.

Yes they are. We had at least two.


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