Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Spells: Necromancer Spells (/forums/showthread.php?t=158663)

Technique 08-07-2014 11:55 AM

Velious spdat with last modified date of 8/22/01 lists it as night-only.

Levant

Evacuate to location -1,-1 in the same zone

Classes
: Nec (L55)
Skill: Alteration
Time Restriction: Night
Allowable Targets: Self
Resistance Check: None
Mana Required: 500
Spell Duration: Instant
Casting Time: 5.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 10.0 seconds
Spell cast on someone: Soandso steps into the shadows.

Ele 08-07-2014 12:00 PM

Night time restriction removed from Levant March 8, 2002.

https://groups.google.com/d/msg/alt....4/OfJbt2JzYAcJ

EMERGENCY PATCH

This from the Network Status page:

On Friday, March 8th, at 3AM PST, (11AM GMT), all servers will be
brought down for an emergency patch. The estimated downtime is 3
hours.
- The EverQuest Operations Team
One of the reasons for this patch is to apparently correct a bug when
fighting King Tormax which causes the zone to crash.
In related patch news, yesterdays patch also enabled the necromancer
spell Levant to work at any time during the day or night.

Uton 08-07-2014 12:01 PM

And pre lvl 35 casters require a book

Ele 08-07-2014 12:02 PM

Quote:

Originally Posted by Uton (Post 1567019)
And pre lvl 35 casters require a book

We know... we would turn it on today if it was an easy Titanium client fix.

Daldaen 08-07-2014 12:09 PM

I'd force the classic Velious UI if I could. I also hope that soon they will remove the DoT damage display once they get Velious DoTs tested.

Point of this server is to be classic. Part of classic was useless or situational spells. For example Druid Egress is outdoor only for some period of time. Just like necro levant is night only for some period of time.

Erati 08-07-2014 12:11 PM

if you want to master teleports at all times of the day roll a druid or wizard

otherwise enjoy lifetaps, dots, HoTs, skeleton and spectre pets, reses, summon corpses, feign death........etc etc etc

sorry necros cant do everything for your convience

Scrubosaur 08-07-2014 12:29 PM

Quote:

Originally Posted by Erati (Post 1567032)
if you want to master teleports at all times of the day roll a druid or wizard

otherwise enjoy lifetaps, dots, HoTs, skeleton and spectre pets, reses, summon corpses, feign death........etc etc etc

sorry necros cant do everything for your convience

Only if this was true :(

Necromancer casts lifetap = level 1 orc pawn resists!
Necromancer casts pet = doesn't dual wield, crappy dps!
Necromancer casts DoT = level 1 garden snake resists!

Erati 08-07-2014 12:31 PM

Quote:

Originally Posted by Scrubosaur (Post 1567059)
Only if this was true :(

Necromancer casts lifetap = level 1 orc pawn resists!
Necromancer casts pet = doesn't dual wield, crappy dps!
Necromancer casts DoT = level 1 garden snake resists!

I never said any of those abilities were good !

Druid 4fw

Uton 08-07-2014 12:36 PM

what are the guidelines for spell changes from live? If the the devs decided the restrictions were unintended or dumb does that matter here? Or are we following the timeline whether it makes sense or not?

Also, I'm pretty sure Velious release was 1.75 years after "Classic" eq. So... what timeline does this shit actually follow? Levant was introduced in Kunark and the restriction was changed 2 years later (because the devs and community agreed the restriction was stupid). So Levant should have no time restriction 2 years after Kunark? What year are we in now?

OR

Levant restriction was changed 5 months after Luclin was released. So by the timeline modifier from EQ to p99 we should see the common sense change to the intended use of Levant come in about 2020?

OR

Just leave it the fuck alone and focus on major game mechanic issues and releasing Velious?

Daldaen 08-07-2014 12:42 PM

Timeline relation to where we are in P99.

We are currently locked at the patch just before Velious (November/December 2000). All spells, mechanics and items should conform to what existed in EQ then.

I personally would love if we were doing it off time since we have been in Kunark at that point for 2-3 years now. That would mean roots/snares would stack, I could cast Kunark evacs from everywhere, egress would be indoor castable, my epic mobs would be Triggerable. Etc. But that wouldn't be Kunark that we saw on live. That would be Kunark that we saw during Velious or Luclin or PoP.

The developers do selectively ignore certain aspects (like zoning at low HP removing your buffs). But that's their perogative and they will choose what they wish. Other things are client built in (like item links) that they can't really fix, atleast not easily. And a few things they had to make not classic because people were exploiting them / it was game breaking during classic (see Ivandyr's Hopp recharge).

That being said, something like this they will generally change without much thought given to it. Wiz/Dru Kunark evac spells requiring you be in a Kunark dungeon to cast is even more stupid than a night only self evac. But those have been codes like that from the start.


All times are GMT -4. The time now is 02:41 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.