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-   -   Guildwar 2.0 (/forums/showthread.php?t=16360)

Dukat 09-03-2010 01:59 AM

Quote:

Originally Posted by jyaku (Post 133697)
Dukat, i'm sure there would be strict PVP guilds made for just this. also the server wide message's would become a wall of text with the way i see high level players chomping at the bit for PVP. having played on AO and there being announcments as to who killed who if you where in a guild, when 2 guilds fought you it was insane the amount of text you would get.

Hmmm you're right on both points. I'm just kinda sad because no ones raids will ever be at risk.

jyaku 09-03-2010 02:53 AM

i figure for the most part the people making the strictly PVP guilds are going to be the people who do the most raiding. they would probably just say F it and stay in the PVP guild to raid, they may even do that just to keep everything interesting. also, do we actually have regular PK players?

cured 09-03-2010 03:03 AM

This is awesome, thanks Rogean :)

Ektar 09-03-2010 05:10 AM

the implementation of a /guildwar function doesn't hinge on the fact that it'll definitely be used by the top raiding guilds. I can tell you that a month or so ago we were praying for a guildwar function. Right now there's not a huge need for it. The fact that it's AVAILABLE just opens up a new option.



but uuuuuh!

I think the initiation should be leader to leader, or at least to officer. This (1) implies forethought and planning and (2) keeps an obnoxious leader from spamming /guildwar whenever he sees any member of the guild. Ending it can still be any member.

Rewards? I agree with someone above - just winning is a reward. Moreso, I specifically don't want to see a leaderboard or anything. That's not what the game's about, especially since (and also since it's not what the game's about) pvp is so horribly unbalanced.

Gorroth 09-03-2010 07:13 AM

Last I checked, melee combat was still useless vs. any PC character and spell resists are broken. I like PvP but not with broken mechanics.

ryuut1 09-03-2010 07:25 AM

Can we pickpocket people we're at war with?

Omnimorph 09-03-2010 08:05 AM

I like the idea of this, will give some other focus to the people competing over the limited spawns.

A bunch of the stuff people are suggesting doesn't sound like it would adhere to the classic spirit of the server (dyes, armour, titles etc.) I also think there should be mechanics in place to limit the griefing of other players. I for one wouldn't want to have to wait for someone to get bored of camping my corpse for 6 hours before i could loot it.

Not sure whether I'll be using this, but i like the idea of it. It will be entertaining to watch :D

Rasterburn 09-03-2010 08:21 AM

Like I said in a related thread:

PvP belongs on a PvP server.

Omnimorph 09-03-2010 08:35 AM

Quote:

Originally Posted by Rasterburn (Post 133875)
Like I said in a related thread:

PvP belongs on a PvP server.

Yeah, but you've got to appreciate that this server is limited in its content. Getting a pvp system in place that works would add to the appeal. Raiding the same targets over again and again gets old fairly fast.

and EQ always had pvp, just alot of its aspects put players off most of the time. I think this server could benefit from it.

Rasterburn 09-03-2010 08:42 AM

Yes, EQ had PvP... on the red (Zek) servers.


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