Drakaris |
09-06-2014 05:43 AM |
Quote:
Originally Posted by Not Salem
(Post 1605860)
you have a dozen spells to chose from that do that, and potions which are usable by every class in the game
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Oooooh changed your stance because I owned the snot out of Salem? Gotta love those Zoneline huggers, u know?
Problems with Necros:
1) Pet's do not do the damage they are supposed to and do not hit for max damage as frequently as they are supposed to.
2) Magic line of spells does not have dispell counters, which they did on classic, you could not click a pumice and remove winged death first try for example. You can spend 4 seconds casting a splurt, followed by another 4 seconds for pyrocuror only to see both spells get pelled off in 2 seconds, leaving you with 640 mana deficit and taking melee damage in the process of casting those spells.
3) Melee max damage relatively correct compared to weapons, but hit/miss rate does not match classic, melee hit way too often and hit for max damage way too often, THIS IS WHAT THE PETS SHOULD BE DOING!.
4) Resists.... Necro spells were very hard to resist, I distinctly remembering the heat line of spells and heart line of spells rarely getting resisted, even when low level NPCs cast them. Non-lure nukes on the otherhand were resisted easily and required a resist debuff before being cast.
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