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12-18-2014 10:21 AM |
Quote:
Originally Posted by Daldaen
(Post 1716704)
Dunno how people figure this.
Classic EQ mobs had less HP, AC and hit for less.
The ONLY reason people say this is because it was easier to get a group in Paludal, 2 zones from the Nexus, than it was in Unrest.
That's one zone that is level 1-25.
The Luclin gear really didn't put all the old world stuff to shame. Even the alpha-Newbie armor didn't.
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I remember running alts from 1-25 in just a few hours in Luclin newbie zones. Just throw on one of many readily available cheap weapons or whatnot, get super buffs that last for an hour (KEI comes to mind), and run through Paludal caves and the levels fly. I just thought that was much easier than running through Dagnor's Cauldron, the XP is very similar (not sure what kind of ZEM was actually on Paludal but it seemed off the charts), and it is much less risk than the basement or upstairs in Unrest overall. There were many other zones in Luclin like that. Great farming too...those grimling caves in the zone full of mushrooms adjacent to Hollowshade Moor are full of mobs that drop tons of stackable rune-like objects that sold to venders very well. Like gargoyle eyes on steroids.
I'm not anti-Luclin personally, I think much of it was a great expansion. To be fair though I never experienced the ultra-high end of it, like the Shissar or the Light Side of the Moon, so I can't comment on that. But I had fun. Beastlord is a great addition. I personally played through Luclin, PoP, and quit into LoY or whatever the pirate themed expansion was. I just wanted to try other MMOs, I'm pretty sure that was the beginning of my long romance with SWG.
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