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-   -   Has anyone seriously parsed AC? (/forums/showthread.php?t=176913)

pasi 01-09-2015 12:45 AM

The issue you're going to run into is PC AC versus mobs with incredibly high ATK. I'm actually arguing that AC doesn't make a lethal scenario come up that much less in the scenarios where you actually want gear. The shit you actually want some gear for in Velious is going to have really fuckin' high ATK.

Take a look at the AoW logs from beta:

http://www.project1999.com/forums/sh...d.php?t=150045

You have tanks who are presumably already at the softcap for AC getting smashed. Looking at the short logs, the DI (when you account for defensive) curve appears centered ~18-19ish. If your non-defensive DI curve is centered around a DI of 18 with AC stacking vs a DI of 19 with HP stacking, it means fuck all if you're mitigating a bit better if you still have a large chance of being one-rounded.

Pint 01-09-2015 05:25 AM

I always see these ac threads and think cool maybe ill learn something new this time... I guess this is just another ac thread though = \

zanderklocke 01-10-2015 03:17 AM

Quote:

Originally Posted by Haynar (Post 1736105)
General rule of tanking in this era.

AC > all. That should simplify things.

H

This is good enough information for me.

Sage Truthbearer 01-10-2015 03:24 AM

Pasi, you're going way over my head. I'm gonna need someone to explain this to me like I'm 5 years old.

heartbrand 01-10-2015 05:38 AM

Quote:

Originally Posted by Sage Truthbearer (Post 1738623)
Pasi, you're going way over my head. I'm gonna need someone to explain this to me like I'm 5 years old.


Pint 01-10-2015 06:11 AM

Quote:

Originally Posted by zanderklocke (Post 1738619)
This is good enough information for me.

Don't let haynar haynar you zander, you're better than that

koros 01-10-2015 01:02 PM

You guys are both generally correct. But vs high atk mobs, Pasi is slightly more correct.

Raev 01-10-2015 01:40 PM

ATK is not what is important; it's the number of attacks.

koros 01-10-2015 02:07 PM

Both are determining factors. But you're right, the more a mob attacks the more likely it is that central limit theorem applies. However, if you can get your hp total greater than the damage a mob can do in x rounds, it's going to be the superior choice. Imagine an extreme example of +10,000 ac or +10,000 hp. With complete heal, the HP will guarantee your tank doesn't die, but the ac allows for the possibility.

If you can't live through a max round, AC may/will be the better choice, depending on the mobs mean DI, number of hits per round, etc. There's an equation we could plug in to determine the probability exactly. There's 2 intersecting lines where one or the other is the superior choice. So it's definitely not a certainty either way (unless you can live through a max round with more hp, but couldn't with more ac)

Raev 01-10-2015 04:20 PM

Quote:

Originally Posted by koros (Post 1738934)
There's an equation we could plug in to determine the probability exactly.

I mean, I just did this earlier in the thread, although it was a simulation and not a closed form equation.

Obviously it will look different for every mob of course, and I have no idea how the Spiroc Lord is tuned vs Velious mobs


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