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Implement item decay/damage much like Diablo...unless a trained blacksmith and/or enchanter fixed your stuff. How freaked out would you be if a high end item was about to be destroyed forever?
Face it, this game is about pixel wealth. Nobody has time for grouping. |
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The low poly WoW models were crisp, responsive, and the animations looked damn good. Ignoring everything else, this was one thing EQ2 got completely wrong, and WoW got completely right. EQ2 models and animations were so bad they killed the game for a lot of people. |
EQ2 failed because of the every 5 levels your old raid gear was worthless with the new gear they put out. Very frustrating to raid 5 days a week and get BIS just to have an expansion released and your raid gear is crap compared to the new groupable dropped gear.
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The whole point of this thread is the leveling structure post L60 in EQ1 was unsustainable, they needed to make EQ2 a graduated Game were EQ1ers L61 could bring there characters but still be able to play EQ1 and Infact intertwine the 2 games. The leveling structure post Velious was just ignorant not to mention the zones all seemed void to me outside of the bazaar or PoK later. Level structure was the key and Sony botched it.
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The only thing eq2 got right in my opinion was how they mixed open world contested bosses with instanced bosses, in EoF.
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Sure, it became redundant with the next expansion but at least those of us who had it actually put the time/effort in. |
Smedley did nothing wrong.
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I could never get into playing EQ2. Just did not work for me. Not sure how really successful it was in the long run for Sony?? :confused:
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