Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Reimagining EQ and what Sony should have done (/forums/showthread.php?t=178112)

nilzark 01-18-2015 02:11 PM

Implement item decay/damage much like Diablo...unless a trained blacksmith and/or enchanter fixed your stuff. How freaked out would you be if a high end item was about to be destroyed forever?

Face it, this game is about pixel wealth. Nobody has time for grouping.

Mistle 01-18-2015 06:24 PM

Quote:

Originally Posted by Swish (Post 1747768)
They were stupid to go as high end as they did with EQ2. I think what put a lot of people off was that they wanted to play it but struggled with the high spec PC required to run it.

High end specs for the fancy graphical gadgets, but the models still looked *terrible*. Bad animations, bad models. The textures were good, but that's like putting paint on shit.

The low poly WoW models were crisp, responsive, and the animations looked damn good.

Ignoring everything else, this was one thing EQ2 got completely wrong, and WoW got completely right. EQ2 models and animations were so bad they killed the game for a lot of people.

Rivthis 01-18-2015 07:13 PM

EQ2 failed because of the every 5 levels your old raid gear was worthless with the new gear they put out. Very frustrating to raid 5 days a week and get BIS just to have an expansion released and your raid gear is crap compared to the new groupable dropped gear.

Blitzers 01-19-2015 10:01 AM

The whole point of this thread is the leveling structure post L60 in EQ1 was unsustainable, they needed to make EQ2 a graduated Game were EQ1ers L61 could bring there characters but still be able to play EQ1 and Infact intertwine the 2 games. The leveling structure post Velious was just ignorant not to mention the zones all seemed void to me outside of the bazaar or PoK later. Level structure was the key and Sony botched it.

heartbrand 01-19-2015 10:14 AM

The only thing eq2 got right in my opinion was how they mixed open world contested bosses with instanced bosses, in EoF.

Swish 01-19-2015 10:43 AM

Quote:

Originally Posted by Rivthis (Post 1748189)
EQ2 failed because of the every 5 levels your old raid gear was worthless with the new gear they put out. Very frustrating to raid 5 days a week and get BIS just to have an expansion released and your raid gear is crap compared to the new groupable dropped gear.

The hours I put in before TBC on WoW grinding pvp ranks with a bunch of 10-15 other pals for the armor and all that, only to see every casual scrub wearing it 3-4 months later. I still don't think I'm over how shit that was of Blizzard.

Sure, it became redundant with the next expansion but at least those of us who had it actually put the time/effort in.

Crawdad 01-19-2015 02:47 PM

Smedley did nothing wrong.

Cilraaz 01-19-2015 03:22 PM

Quote:

Originally Posted by heartbrand (Post 1748726)
The only thing eq2 got right in my opinion was how they mixed open world contested bosses with instanced bosses, in EoF.

I would argue that the crafting system in EQ2 was one of the best in any MMO I've ever played.

maskedmelon 01-19-2015 03:28 PM

Quote:

Originally Posted by Cilraaz (Post 1749237)
I would argue that the crafting system in EQ2 was one of the best in any MMO I've ever played.

I would have I agree with this. VSoH offered a more meaningful implementation, but EQ2's was by more entertaining by far.

webrunner5 01-20-2015 09:44 AM

I could never get into playing EQ2. Just did not work for me. Not sure how really successful it was in the long run for Sony?? :confused:


All times are GMT -4. The time now is 10:04 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.