Project 1999

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-   -   1 month until velious hype! (/forums/showthread.php?t=200735)

dafier 07-02-2015 11:46 AM

Quote:

Originally Posted by Alarti0001 (Post 1960349)
I'd say Velious is ready to release without raids. Alot of the raids we tested in TMO still needed ALOT of work. Especially Zlandicar/Druushk.

Also, rumor has it TMO needs to Learn to Play. :eek:

Alarti0001 07-02-2015 11:53 AM

Quote:

Originally Posted by dafier (Post 1960380)
Also, rumor has it TMO needs to Learn to Play. :eek:

Nah alot of the encounters were much easier than they should be.

indiscriminate_hater 07-02-2015 11:59 AM

Quote:

Originally Posted by Alarti0001 (Post 1960390)
Nah alot of the encounters were much easier than they should be.

well the bosses were actually designed to be fought by less than 80 players

dafier 07-02-2015 12:10 PM

Quote:

Originally Posted by indiscriminate_hater (Post 1960399)
well the bosses were actually designed to be fought by less than 80 players

^^

Nirgon 07-02-2015 12:23 PM

Quote:

Originally Posted by Haynar (Post 1960341)
I need to get binding working in mischief. The titanium client is hard coded to not allow this. So I have to try and unset some flags in the struct storing zone information in the client memory.

I need to code functioning doors that block los. Places like tov should have mobs with aggro ranges larger than to thier doors. The doors to halls of testing is a perfect example of this. Opening that door with a mob in camp there, should be bad.

I have some new equations to revamp melee damage for pvp.

I have some added components to ac mitigation based on soe dev posts on how ac mitigation should work.

Necessary for Velious release? No.

the transparency is blinding

thx for update, much better than wondering if people have plans or care u no?

Haynar 07-02-2015 12:46 PM

Quote:

Originally Posted by Nirgon (Post 1960431)
the transparency is blinding

thx for update, much better than wondering if people have plans or care u no?

Figuring some stuff out is not easy. Sometimes I like suprises. Like doors starting to work. Adding them while not increasing cpu overhead is the biggest challenge. All changes anymore have to take resources into consideration pretty much. We cant go buy a newer faster server every 6 mos.

H

dafier 07-02-2015 12:51 PM

Quote:

Originally Posted by Haynar (Post 1960453)
Figuring some stuff out is not easy. Sometimes I like suprises. Like doors starting to work. Adding them while not increasing cpu overhead is the biggest challenge. All changes anymore have to take resources into consideration pretty much. We cant go buy a newer faster server every 6 mos.

H

EVERYONE CHIP IN! P99 needs the latest Xeon processors times 10 and 40 petabytes of RAM!

1 yottabyte on the SAN should do.

Destron 07-02-2015 12:51 PM

Best Velious thread for a long time with actual updates is in RnF.

Alarti0001 07-02-2015 01:15 PM

Quote:

Originally Posted by indiscriminate_hater (Post 1960399)
well the bosses were actually designed to be fought by less than 80 players

Quote:

Originally Posted by dafier (Post 1960418)
^^

You seem to not understand Velious encounters. Does AoW care how many people you bring? You can throw 100 players at AoW and still wipe if your tank doesn't mean minimum hp requirements.
Not to mention TMO was raiding these on beta with 40 or less. I
understand you are only interested in trolling or maybe from the BDA perspective you want to actually have a chance to kill a velious boss. Doesn't change the fact that many of the encounters aren't accurate.

Oleris 07-02-2015 01:58 PM

will be interesting to see if anything is changed since the last time beta server was up.


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