Project 1999

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-   -   Game Mechanics: Lord Vyemm's stats (/forums/showthread.php?t=209381)

Ragnaros 09-01-2015 03:13 AM

Quote:

Originally Posted by Buhbuh (Post 2031952)
You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

http://data.whicdn.com/images/48909825/superthumb.png

Alunova 09-01-2015 03:25 AM

[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.

Those Luclin AA's.

Smedy 09-01-2015 03:44 AM

Quote:

Originally Posted by ducktv (Post 2031720)
you're quoting this site as a reference which basically refutes your entire post about mob drop rates. Which one is it, Colgate? do the mobs hit too hard or do they need to drop more loot.

disgusting really, the bias is strong

Smedy 09-01-2015 03:45 AM

Quote:

Originally Posted by Buhbuh (Post 2031952)
You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

ya let the guy who wasn't born during this era lead the way to make sure shit stays classic, or perhaps we should read between the lines and realize not only do you want uncontested pixels, you want em to be ez as fuck to get, recruit and contest instead of trying to nerf classic mobs, thank you

Colgate 09-01-2015 03:48 AM

did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not

the poster from that page had a magelo set up, and even went through and filled out which AAs he had

http://eq.magelo.com/profile/178955

i don't see any of those saying anything about mitigating melee damage at all

-------------------

is there any actual evidence that suggests he quads for 1250? or has the attack speed that he has now?

a vast majority of the information out there regarding vyemm from velious or close-to-velious eras suggests he triples, has a max hit(somewhere between 1100 and 1200), and, in legacy of steel's testimony, was possible with 6 clerics total

the current state of vyemm on project1999 will never, ever be possible with 6 clerics, regardless of how saturated the raid is with gear.. unless every single person on the raid carried and used a soulfire

Alunova 09-01-2015 03:51 AM

Quote:

Originally Posted by Colgate (Post 2031971)
did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not

Combat Stability. By late 2002 during PoP it was a basic requirement for 99% of all raiders.

Colgate 09-01-2015 04:00 AM

it seems unlikely that someone who would be willing to make a magelo profile and fill out AAs that he has would specifically leave out Combat Stability(which is stated to reduce melee damage by 10% at max rank)

but let's say that's the case, and that would mean vyemm WOULD HAVE hit him for the following values without that AA:

[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750(833.33) points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100(1222.22) points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250(277.77)points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250(277.77)points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000(1111.11) points of damage.

does all of that seem more likely than vyemm's max hit actually just being 1100, which coincides with most of the evidence we've actually been able to find?

again i ask, is there any actual evidence anywhere that suggests he quads for 1250?

Colgate 09-01-2015 04:16 AM

Quote:

[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 460 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 682 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 657 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm tries to bash Vanco, but Vanco dodges!
[Sun Aug 30 22:23:14 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:14 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:14 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:15 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm claws Vanco for 756 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 410 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 361 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 608 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 731 points of damage.
[Sun Aug 30 22:23:17 2015] Lord Vyemm claws Vanco for 632 points of damage.
[Sun Aug 30 22:23:17 2015] Lord Vyemm tries to claw Vanco, but Vanco ripostes!
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 731 points of damage.
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 657 points of damage.
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 682 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 312 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm bashes Vanco for 317 points of damage.
[Sun Aug 30 22:23:22 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:22 2015] Lord Vyemm claws Vanco for 460 points of damage.
[Sun Aug 30 22:23:23 2015] Lord Vyemm claws Vanco for 583 points of damage.
[Sun Aug 30 22:23:23 2015] Lord Vyemm claws Vanco for 558 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 312 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 632 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 534 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 410 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 361 points of damage.
[Sun Aug 30 22:23:27 2015] Lord Vyemm claws Vanco for 386 points of damage.
[Sun Aug 30 22:23:29 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:29 2015] Lord Vyemm bashes Vanco for 314 points of damage.
[Sun Aug 30 22:23:30 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:30 2015] Lord Vyemm tries to claw Vanco, but Vanco parries!
[Sun Aug 30 22:23:30 2015] Lord Vyemm claws Vanco for 706 points of damage.
[Sun Aug 30 22:23:31 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:31 2015] Lord Vyemm tries to claw Vanco, but Vanco ripostes!
[Sun Aug 30 22:23:31 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 534 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 781 points of damage.
18? attack rounds in 20 seconds - is there also evidence that suggests he should be attacking roughly every 1.1 seconds?

Alunova 09-01-2015 04:51 AM

I wonder how long someone spent going through logs to find the most extreme chain possible, but we can still look at it:

The above log shows 1184.1 dps against a tank that is not max geared. (Don't bother disputing this, we know the exact real AC cap for Velious and we can see exactly what the raid tanks currently have, none on either server are maxed out yet.)

Even with an undoubtedly cherry picked log segment, the tank would be able to reliably survive with no healing for 3-4 seconds. Once tanks get closer to the AC cap this will extend even more. So the necessity of 12 clerics is a bit of a stretch. More likely, you need 12 clerics to currently beat the fight because AC values and dps (extending the fight) is much lower than it will be in 8 months.

As far as max hit, I am almost certain I have a classic era screenshot showing hits for 1250, weather it was changed later I have no idea. Maybe the single 1100 hit I've seen was not his max hit?

DB + 20*DI
250 + 20*50 = 1250

I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population. Expecting Vyemm to be an easy win/loot pinata would not be classic either. There should be some doubt of success when approaching the top 4 raid targets.

Buhbuh 09-01-2015 06:08 AM

I'm wondering why his difficulty was increased after the first week?

Was he perceived by developers to be below the correct difficulty, or was he concretely below the correct difficulty?

I'm not quite understanding why he was altered in the first place. An "almost certain I have a classic era screenshot" doesn't exactly sound like the reason he was changed.

He wasn't broken or easy in the first week from what I could see.

Quote:

Originally Posted by Alunova (Post 2032000)
I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population.

What does that mean?

Correct me if I'm wrong here, but are you saying Vyemm was specifically changed in difficulty to give a "classic feel," meaning that it will take top end guilds six to eight months in order to kill him consistently?

To put it another way - he's been changed based on a feeling you want to give to the server? To mirror live progression?

If that's the case, Vyemm is not classic. That's being circumspect with the server as a whole, definitely, but it's not in the strictest sense a classic Lord Vyemm. It's attempting to infuse the server with the potential for the exact same experience as guilds felt in 2001 (but only in one aspect - that being raid progression).

If that's the idea, just say that. It's not classic down to the minute detail, though. That's a classic scheme or arch, like you're building a story.

These guilds are way more advanced/ knowledgeable/ prepared than any guilds were in 2001. Vyemm would be hard and dangerous regardless of any gear, but it was no surprise that he died the first day to blue guilds. Was changing Vyemm just a guttural response to how easy they made it look?

If Rampage is having trouble now while utilizing Soulfires, Reapers, etc, that's saying something. People didn't carry that around for raids on dozens of different toons.


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