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-   -   A modest proposal: Limit guild sizes (/forums/showthread.php?t=226648)

TheBiznessTZ 01-28-2016 01:13 AM

Quote:

Originally Posted by Tune (Post 2176040)
actually its a really good idea and ive yet to hear a better one

i have also been proposing this since ive been in nihilum so u cant claim im biased

Got prof?

Rekrul 01-28-2016 01:21 AM

Quote:

Originally Posted by Uuruk (Post 2176023)
This is a classic Everquest emulator. If you don't like it leave.

Why don't you take your own advice? All you do is talk shit about the server on the forums, may as well leave or consider yourself in the same company of many mentally unstable individuals.

Colgate 01-28-2016 01:24 AM

Quote:

Originally Posted by Tune (Post 2176004)
I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing

at least gives people a chance to break up the zerg and figt even numbers

good luck clearing every north wing dragon with 35 people

u retarded?

Tune 01-28-2016 01:42 AM

Quote:

Originally Posted by Colgate (Post 2176053)
good luck clearing every north wing dragon with 35 people

u retarded?

are u retarded?

it would be scaled

Colgate 01-28-2016 01:44 AM

you set the standard at vulak being "possible" with 35, as if he's the hardest dragon in the zone

i forgot your perspective was from a guild that can't handle trash mobs with 35 people

Tune 01-28-2016 01:48 AM

Quote:

Originally Posted by Colgate (Post 2176060)
you set the standard at vulak being "possible" with 35, as if he's the hardest dragon in the zone

i forgot your perspective was from a guild that can't handle trash mobs with 35 people

u can make different scales on different mobs if you need to and will probably require feedback / tweaking

but like all these pixels are going to be around for a very long time, why not have some fun for a change and not feel like u have a job to log on everyday to maintain your choke hold of pixels on a dead / not fun server

this server was made so people could experience classic everquest, not this ^^

Colgate 01-28-2016 01:51 AM

is tweaking the avatar of war to be possible with 35 people classic?

Huelath 01-28-2016 01:52 AM

Quote:

Originally Posted by Tune (Post 2176062)
u can make different scales on different mobs if you need to and will probably require feedback / tweaking

but like all these pixels are going to be around for a very long time, why not have some fun for a change and not feel like u have a job to log on everyday to maintain your choke hold of pixels on a dead / not fun server

this server was made so people could experience classic everquest, not this ^^

yep i clearly remember mobs difficulty scaling with the # of people in zone in classic everquest

Tune 01-28-2016 01:53 AM

Quote:

Originally Posted by Colgate (Post 2176063)
is tweaking the avatar of war to be possible with 35 people classic?

like i said i havnt spent a lot of time on the math part of it.

i guess the first factor u can try is hp of the mob and messing with that, see how it works

more people = more hp obviously

Raev 01-28-2016 01:54 AM

Quote:

Originally Posted by Colgate (Post 2176060)
you set the standard at vulak being "possible" with 35, as if he's the hardest dragon in the zone

i forgot your perspective was from a guild that can't handle trash mobs with 35 people

now that vyemm has been nerfed, I think this would be possible


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