Project 1999

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-   -   Raid Rotation (/forums/showthread.php?t=294863)

Nuggets 04-03-2018 02:22 PM

Define "minimal effort"

trite 04-03-2018 02:31 PM

Yeah, minimal effort is begging for pixels on the forums. If you want to get into a player agreement with other guilds, you need to show up and compete.

But who knows, the GM's have created pseudo rotations on this server by deciding to ban A/A for whatever reasons at the same time. Or banning guilds for arbitrarily long durations (3 and 4 weeks at a time).

dennardscott86 04-03-2018 02:35 PM

So far the only thing ive seen done with minimum Effort is casual guilds scraping thier barrels trying to get members to come to ToV because a dragon has been up or more than 10 min. A hour later of convincing that they MAY have a chance at actually killing it, they managed to get 30-40 people from different guilds to show up, get buffed ONLY to watch A/A mobilize in less than 3, jump OVER the Casuals and Tokyo Drift that Dragon into oblivion RoFL further killing the casuals spirits of raiding. Then when asked "why you do that?" we get" You are too slow, either join us or continue watching.."


I vote Raid rotation all day.

Joeannamelissa 04-03-2018 02:45 PM

Or eliminate the main thing that gives no lifers a big advantage over casuals, 16 hour windows. That window is single handedly preventing actual competition that the hardcore players always seem to cry about. If windows were 4-8 hours I guarantee you'd see a hell of a lot more people willing to "compete". Until then your standard p99 player will continue to play the game for fun and ignore the raid scene while the neckbeards spend their playtime standing in a zone doing absolutely nothing 90% of the time.

In before "not classic"...16 hour windows aren't either

trite 04-03-2018 02:47 PM

Quote:

Originally Posted by loramin (Post 2684153)
My server, Bristlebane, had them in PoP but not in the classic era. I'm also pretty sure that (in the many other threads like this that have been created over the years) others have mentioned having them even earlier on their servers ... but I'm too lazy to look it up.

Quote:

Originally Posted by dennardscott86 (Post 2684499)
So far the only thing ive seen done with minimum Effort is casual guilds scraping thier barrels trying to get members to come to ToV because a dragon has been up or more than 10 min. A hour later of convincing that they MAY have a chance at actually killing it, they managed to get 30-40 people from different guilds to show up, get buffed ONLY to watch A/A mobilize in less than 3, jump OVER the Casuals and Tokyo Drift that Dragon into oblivion RoFL further killing the casuals spirits of raiding. Then when asked "why you do that?" we get" You are too slow, either join us or continue watching.."


I vote Raid rotation all day.


I don't know what you want, there are bi-monthly earthquakes...if you can't marshal a force to kill one or more of the dozens of targets on an hour or two's notice twice a month, you aren't a raid guild.

trite 04-03-2018 02:54 PM

Quote:

Originally Posted by Joeannamelissa (Post 2684505)
Or eliminate the main thing that gives no lifers a big advantage over casuals, 16 hour windows. That window is single handedly preventing actual competition that the hardcore players always seem to cry about. If windows were 4-8 hours I guarantee you'd see a hell of a lot more people willing to "compete". Until then your standard p99 player will continue to play the game for fun and ignore the raid scene while the neckbeards spend their playtime standing in a zone doing absolutely nothing 90% of the time.

In before "not classic"...16 hour windows aren't either

I'd say the majority of the raid guild players only play a couple hours a week. They are just better organized than the "casuals".

If you want to turn every raid encounter into the scout quest then by all means take away variance. The server didn't used to have variance and they added it because life was terrible.

mattydef 04-03-2018 04:00 PM

Quote:

Originally Posted by trite (Post 2684509)
I'd say the majority of the raid guild players only play a couple hours a week.

Majority of raid guild players...couple hours a week...this guy definitely isn't an idiot, he definitely knows what he's talking about.

Legday 04-03-2018 04:28 PM

Quote:

Originally Posted by Nuggets (Post 2684486)
Define "minimal effort"

When I say minimal effort what I mean is - the minimal effort required to be put forth before Sirken would/should care what your complaints are. Get the timer, have people park, batphone your guild when it spawns. If that sounds like too much then he isn't going to feel bad for you and help you out with a rotation.

If you haven't read the Sirken quote that Murkeye posted a page or so ago you should really read it to get incite into the way he views the server.

HalasHermit 04-03-2018 04:35 PM

Everquest is a team game, A/A just play better as a team. I know plenty of no lifers in CSG/PS/etc that play way more than a lot of Awakened players and see little to nothing for their efforts while the 4 hour a week 15% 30 day RA crowd in A/A are getting a close to if not BIS piece every few weeks. (And I know both A/A have trained up a lot of people and taught them how to play the team game, so you can't say we are hoarding info or something).

It really does surprise me that literally the only server that has "competition" the way I remember it on Fennin Ro has a push to turn it into another rotation server, leaving no home for the people that want competition.

I didn't apply to Rampage because I didn't think I'd have the time to be worth it with a long term relationship and a 50 hour a week job, turns out I had plenty of time to contribute during the Rampage days but instead I stayed in Haggard Krew and got minimal reward for my efforts only to watch leadership RMT themselves and the guild bank off the server.

I have a lot of friends that would just walk away from the server if there wasn't competition because it's not about the pixels (we all play for different reasons afterall), and I'm sure many of you all do as well. Should we just tell them to F off because others want a rotation when every single other server already has one?

Honestly half the people asking for a rotation don't even want the mobs, they are just doing it out of hate against A/A, a lot of which seems to be misplaced after everything that's come out the last few weeks....

Vilkata 04-03-2018 04:52 PM

Quote:

Originally Posted by HalasHermit (Post 2684558)
Everquest is a team game, A/A just play better as a team. I know plenty of no lifers in CSG/PS/etc that play way more than a lot of Awakened players and see little to nothing for their efforts while the 4 hour a week 15% 30 day RA crowd in A/A are getting a close to if not BIS piece every few weeks. (And I know both A/A have trained up a lot of people and taught them how to play the team game, so you can't say we are hoarding info or something).

It really does surprise me that literally the only server that has "competition" the way I remember it on Fennin Ro has a push to turn it into another rotation server, leaving no home for the people that want competition.

I didn't apply to Rampage because I didn't think I'd have the time to be worth it with a long term relationship and a 50 hour a week job, turns out I had plenty of time to contribute during the Rampage days but instead I stayed in Haggard Krew and got minimal reward for my efforts only to watch leadership RMT themselves and the guild bank off the server.

I have a lot of friends that would just walk away from the server if there wasn't competition because it's not about the pixels (we all play for different reasons afterall), and I'm sure many of you all do as well. Should we just tell them to F off because others want a rotation when every single other server already has one?

Honestly half the people asking for a rotation don't even want the mobs, they are just doing it out of hate against A/A, a lot of which seems to be misplaced after everything that's come out the last few weeks....

I get confused everytime I hear someone say they want competition. All I see are 2 guilds with multiple lvl 60 toons, many with BIS gear parked in many different zones ready to log in and zerg any mob that pops. Ive seen King Tormax drop minutes after spawning. No casual guild could ever compete with that. Then you admit you rotate mobs with the one guild that could actually compete with you. I am not advocating for a rotation. Dont think any would last. I just find it slightly funny about the competition thing. Ive also noticed big guilds leaving the tougher mobs in ToV up just to roll over lesser targets cause they know nobody else can get many of the NTOV mobs. Is Gorenaire really more valuable to you than Lord Feshlak?


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